error?

Zaczęty przez GlooM, Maj 29, 2006, 10:52:11 PM

Poprzedni wątek - Następny wątek

GlooM

tak ogolnie to jest spam :P
chcialem sie tylko pochwalic moim starym errorem ktorego niedawno znalazlem bo imo jest naprawde imponujacy =]


OS: Windows 98 4.10 (Build: 67766446)
CPU: AuthenticAMD PentiumPro-class processor @ 2000 MHz with 511MB RAM
Video: ASUS A9200SE (3890)

General protection fault!

History: TestReach <- UObject::GetFullName <- UStruct::SerializeBin <- (Class Engine.Mover Attached[0]) <- UObject::Serialize <- (Mover 23_22.Mover2) <- AActor::Serialize <- TestReach <- (Mover 23_22.Mover2) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 23_22.myLevel) <- UStruct::SerializeBin <- (Class Engine.Mutator XLevel[0]) <- UObject::Serialize <- (Mutator 23_22.Mutator20) <- AActor::Serialize <- TestReach <- (Mutator 23_22.Mutator20) <- UStruct::SerializeBin <- (Class Engine.GameInfo BaseMutator[0]) <- UObject::Serialize <- (GameInfo 23_22.GameInfo20) <- AActor::Serialize <- TestReach <- (GameInfo 23_22.GameInfo20) <- UStruct::SerializeBin <- (Class Engine.LevelInfo Game[0]) <- UObject::Serialize <- (LevelInfo 23_22.LevelInfo0) <- AActor::Serialize <- TestReach <- (LevelInfo 23_22.LevelInfo0) <- UStruct::SerializeBin <- (Class Engine.MusicVolume Level[0]) <- UObject::Serialize <- (MusicVolume 23_22.MusicVolume0) <- AActor::Serialize <- TestReach <- (MusicVolume 23_22.MusicVolume0) <- UStruct::SerializeBin <- (Class Engine.LineagePlayerController MusicVolume[0]) <- UObject::Serialize <- (LineagePlayerController 22_19.LineagePlayerController2) <- AActor::Serialize <- TestReach <- (LineagePlayerController 22_19.LineagePlayerController2) <- UStruct::SerializeBin <- (Class LineageWarrior.FElf Controller[0]) <- UObject::Serialize <- (FElf 22_19.FElf0) <- AActor::Serialize <- TestReach <- (FElf 22_19.FElf0) <- UStruct::SerializeBin <- (Class Engine.MusicVolume Touching[0]) <- UObject::Serialize <- (MusicVolume 23_20.MusicVolume21) <- AActor::Serialize <- TestReach <- (MusicVolume 23_20.MusicVolume21) <- UStruct::SerializeBin <- (Class Engine.StaticMeshActor Touching[0]) <- UObject::Serialize <- (StaticMeshActor 23_20.StaticMeshActor1477) <- AActor::Serialize <- TestReach <- (StaticMeshActor 23_20.StaticMeshActor1477) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 23_20.myLevel) <- UStruct::SerializeBin <- (Class Engine.Mutator XLevel[0]) <- UObject::Serialize <- (Mutator 23_20.Mutator23) <- AActor::Serialize <- TestReach <- (Mutator 23_20.Mutator23) <- UStruct::SerializeBin <- (Class Engine.GameInfo BaseMutator[0]) <- UObject::Serialize <- (GameInfo 23_20.GameInfo23) <- AActor::Serialize <- TestReach <- (GameInfo 23_20.GameInfo23) <- UStruct::SerializeBin <- (Class Engine.LevelInfo Game[0]) <- UObject::Serialize <- (LevelInfo 23_20.LevelInfo0) <- AActor::Serialize <- TestReach <- (LevelInfo 23_20.LevelInfo0) <- UStruct::SerializeBin <- (Class Engine.TerrainInfo Level[0]) <- UObject::Serialize <- (TerrainInfo 23_20.TerrainInfo0) <- AActor::Serialize <- ATerrainInfo::Serialize <- TestReach <- (TerrainInfo 23_20.TerrainInfo0) <- UObject::Serialize <- (TerrainSector 23_20.TerrainInfo0.TerrainSector0) <- UTerrainSector::Serialize <- TestReach <- (TerrainSector 23_20.TerrainInfo0.TerrainSector0) <- TArray<< <- ATerrainInfo::Serialize <- TestReach <- (TerrainInfo 22_19.TerrainInfo0) <- UStruct::SerializeBin <- (Class Engine.ZoneInfo Terrains[0]) <- UObject::Serialize <- (ZoneInfo 22_19.ZoneInfo0) <- AActor::Serialize <- TestReach <- (ZoneInfo 22_19.ZoneInfo0) <- UStruct::SerializeBin <- (Struct Engine.Actor.PointRegion Zone[0]) <- UStruct::SerializeBin <- (Class Engine.Mutator Region[0]) <- UObject::Serialize <- (Mutator 22_19.Mutator3) <- AActor::Serialize <- TestReach <- (Mutator 22_19.Mutator3) <- UStruct::SerializeBin <- (Class Engine.GameInfo BaseMutator[0]) <- UObject::Serialize <- (GameInfo 22_19.GameInfo3) <- AActor::Serialize <- TestReach <- (GameInfo 22_19.GameInfo3) <- UStruct::SerializeBin <- (Class Engine.LevelInfo Game[0]) <- UObject::Serialize <- (LevelInfo 22_19.LevelInfo0) <- AActor::Serialize <- TestReach <- (LevelInfo 22_19.LevelInfo0) <- UStruct::SerializeBin <- (Struct Engine.LevelObject.PointRegion Zone[0]) <- UStruct::SerializeBin <- (Class Engine.AmbientSoundObject Region[0]) <- UObject::Serialize <- (AmbientSoundObject 22_19.AmbientSoundObject9566) <- TestReach <- (AmbientSoundObject 22_19.AmbientSoundObject9566) <- ULevelBase::Se

wie ktos moze o co chodzi? :>

Thaald

Omg cos ty robil ze masz takie errory?  :o  :o  :o


FullMetal Alchemist fan

serdel

Hmm, ja mysle, ze to jest specjalny error od NCSoft specjalnie dla Glooma :P

Pred

Mialem kiedys cos podobnego, tylko chyba troszke krotsze...
Ale faktycznie, jak zes to zrobil? :)
Bo ja juz nie pamietam co zepsule.