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Wątek: Porty.  (Przeczytany 1818 razy)

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Porty.
« dnia: Czerwiec 26, 2007, 12:19:27 pm »
Witam!

Próbuje postawić wlasny server l2j- niestety nie posiadam stałego IP (radiówka) dowiedziałem sie ze jest taka możliwość przekierowania portów pod server-poprosiłem gościa od ktorego mam internet aby mi przekierował te porty : 2106 UDP   ,   7778 UDP     ,   3306 UDP wszystko elegancko przekierował. Pozmieniałem ustawienia w loginserver.PROPERTIES i server.PROPERTIES, zmieniłem hosta i niestety nie moge połonczyć sie z serverem  :( jeżeli wiecie co zrobiłem nie tak to prosił bym o pomoc.A moje ustawienie w server i loginserver wyglądają następująco

LOGINSERVER:

# This is the server configuration file. Here you can set up the connection for your server.
# Usually you have to change the ExternalHostname option to
# - 127.0.0.1 (if you want to play alone / testing purpose)
# - LAN IP* (if you want to play from another computer in the network)
# - WAN IP** (if you want to play with friends over internet)
# - Questions? => http://l2jserver.com
#
# * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig"
# **= If you want to get you WAN IP, visit http://www.whatismyip.com
# ===================================================================================================

# ================================================================
# General server setting !!! REQUIRED to configure to everyone !!!
# ================================================================

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
ExternalHostname=**********

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
InternalHostname=**********

# Bind ip of the LoginServer, use * to bind on all available IPs
LoginserverHostname=*
LoginserverPort=2106
LoginTryBeforeBan=20
GMMinLevel=100

# The address on which login will listen for GameServers, use * to bind on all available IPs
LoginHostname=*

# The port on which login will listen for GameServers
LoginPort=9014

# If set to true any GameServer can register on your login's free slots
AcceptNewGameServer = False

# If false, the licence (after the login) will not be shown
# It is highly recomended for Account Seciurity to leave this option as defalut (True)
ShowLicence = True

# Database info
Driver=com.mysql.jdbc.Driver
#Driver=org.hsqldb.jdbcDriver
#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver
URL=jdbc:mysql://localhost/l2jdb
#URL=jdbc:hsqldb:hsql://localhost/l2jdb
#URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=
Login=root
Password=
MaximumDbConnections=10

# Useable values: "true" - "false", use this option to choose whether accounts will be created
# automatically or not.
AutoCreateAccounts=true

# The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic)
IpUpdateTime=15


# ==============================================================
# Test server setting, shoudnt be touched in online game server
# ==============================================================

Debug = False
Assert = False
Developer = False

# Enforce GG Authorization from client
# Login server will kick client if client bypassed GameGuard authentication
ForceGGAuth=True

#FloodProtection. time in ms
EnableFloodProtection=True
FastConnectionLimit=15
NormalConnectionTime=700
FastConnectionTime=350
MaxConnectionPerIP=50


SERVER:

# This is the server configuration file. Here you can set up the connection for your server.
# Usually you have to change the ExternalHostname option to
# - 127.0.0.1 (if you want to play alone / testing purpose)
# - LAN IP* (if you want to play from another computer in the network)
# - WAN IP** (if you want to play with friends over internet)
# - Questions? => http://l2jserver.com
#
# * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig"
# **= If you want to get you WAN IP, visit http://www.whatismyip.com
# ===================================================================================================
 
# ================================================================
# General server setting !!! REQUIRED to configure to everyone !!!
# ================================================================

# Bind ip of the gameserver, use * to bind on all available IPs
GameserverHostname=*
GameserverPort=7778

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
# If this ip is resolvable by Login just leave *
ExternalHostname=*******

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
# If this ip is resolvable by Login just leave *
InternalHostname=********

# Bind ip of the loginserver, use * to bind on all available IPs
LoginserverHostname=*
LoginserverPort=2106
LoginTryBeforeBan=20

# The Loginserver host and port
LoginPort=9014
LoginHost=127.0.0.1

# This is the server id that the gameserver will request (i.e. 1 is Bartz)
RequestServerID = 1
# If set to true, the login will give an other id to the server  if the requested id is allready reserved
AcceptAlternateID = True

# Database info
Driver=com.mysql.jdbc.Driver
#Driver=org.hsqldb.jdbcDriver
#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver
URL=jdbc:mysql://localhost/l2jdb
#URL=jdbc:hsqldb:hsql://localhost/l2jdb
#URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=
Login=root
Password=
MaximumDbConnections=100

# Datapack root directory, defaults to current directory from which the server is started
# DatapackRoot = C:/Work/tmp/DataPack

# Define character name template
# Example to use only : CnameTemplate=[A-Z][a-z]{3,3}[A-Za-z0-9]*
# will allow names with first capital letter, next three small letters,
# and any (capital or not) letter or number, like ZbigN1eW
# Most rational to have CnameTemplate=[A-Z][a-z]*
# meaning names only of letters with first one capital, like Zbigniew
# Default .* - any namy of any symbols
CnameTemplate=.*
PetNameTemplate=.*

# Maximum number of chars per account - Default 7 (0 = unlimited [7 is the client limit])
CharMaxNumber = 7

# Define how many players are allowed to play simultaneously on your server.
MaximumOnlineUsers=100


# Minimum and maximum protocol revision that server allow to connect.
# You must keep MinProtocolRevision <= MaxProtocolRevision.
MinProtocolRevision = 1
MaxProtocolRevision = 9999


  • Banned
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Odp: Porty.
« Odpowiedź #1 dnia: Czerwiec 26, 2007, 12:49:23 pm »


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Odp: Porty.
« Odpowiedź #2 dnia: Czerwiec 26, 2007, 01:33:27 pm »
dzieki ale na tym etapie wiedzy na temat l2j to dlamnie czarna magia...


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Odp: Porty.
« Odpowiedź #3 dnia: Czerwiec 26, 2007, 11:13:43 pm »
dzieki ale na tym etapie wiedzy na temat l2j to dlamnie czarna magia...
Nie wiem akurat czego wymaga serwer l2j, ale logika sieciowa podpowiada, żeby oprócz UDP przekierował też TCP.
Złodzieje na Dragonie - barcwelona, Reina/Arkaren (tak, tutejszy VIP to zwykły złodziej:http://forum.lineage2.com.pl/index.php?action=profile;u=6396), HansPL/DarckanPL, XSALSAX aka xleonsiox


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Odp: Porty.
« Odpowiedź #4 dnia: Czerwiec 27, 2007, 10:13:09 am »
Renji dzieki za tego linka :) jednak przekierował tak jak pisze i wszystko lux hula :) :D :) :D :) :P