[CT2-FINAL] Territory Wars
01 . Territory Wars
Territory Wars are battles focused around clan and individual players
1.1 Territory
A territory consists of the entire area of a city, including residences, [something], fortresses, castle areas; basically everything that players can take over and benefit from.
1.2 Territory Borderlines
There are 9 territorial areas:
gludio、dion、giran、oren、aden、innadril、goddard、rune、 schuttgart
1.3 Territory Announcement
Annoucement Conditions
* After a castle seige, the clan that owns the castle will automatically announce occupation of the territory of the castle
After announcement a [Territory Management] NPC will appear in the castle
* Can collect various quest rewards and gain access to a special shop
After announcement a [Mercenary General] NPC will appear outside the frontgate of the castle
* Normal players can purchase mercenary transformation scrolls from the NPC to participate in the territory battle
* Once a player completes cetina quests as a mercenary, the player can upgrade into a better mercenary
* Can buy battleground consumuption items here
1.4 Territory Ownership Announcement
After the territory announcement, the occupying clan can start the [Destiny of Ownership(I made the name up
)] quest, the following should be noted regarding the ownership announcement
Ownership announcment conditions
* Fortress(es) in the territory (except border outposts) need to be aligned with the castle
* Completed quest [Destiny of Ownership]
* Must announce ownership 2 hours before a teritorial war
After announcing ownership
* Becoming owner is a requirement for upgrading to clan level 11
* All NPCs will have the owner's clan tag next to their names
* the Maximum Sale of seeds and purchase of crops increased by 10%
Lost of ownership
* Disolution of clan
* Lost of the territory's castle
After th lost of ownership, all ownership effects will disappear (clan level 11 too? i dunno)
1.5 Territorial War
Pre-war phase
* Teritorial war week will be in sync with castle seige weeks, i.e. occur in the same week, and will happen once every other week
* Territory War will occur at 8-10pm on saturdays (because of this change saturday seiges will be moved to sundays)
Start of Territory War
* The start of territory war has no relationship to ownership of the territory, once the time has come to start, it will start
Registration to battle
* One can approach a given territory's [Mercenary General] NPC in front of castle to register
* You can register as an individual or as a clan
* Clan registration: Clan members with the right permissions can register the entire clan to the war via the Clan Window
* Individual Registration: Can approach the NPC to register
* Must register 2 hours ahead of the war
* Owner of the territory will be automatically registered
Territory War begins
* Once the war starts, all fortresses and castles will become battle grounds
* Unregistered players within these battlefield areas will be teleported out of the areas
* Ower of territory and their alliance can set up flags and advance flags within a battle ground
* Other participating clans can setup flags (only normal ones)
* Castle and fortress gates are not attackable
* 10 minutes before a war, you can setup seige channels (you used ^ to chat)
* Seige channels will close 10min after war
* When war starts, castles will spawn a relic, fortresses will have catipults
* If there are more than 1 contracts between castle and fortresses in the territory, defending NPCs will have better gear
Rules
* Similar to seiging, there will be 3 different forces [my army / enemy army / neutral]
* registered clan and alliance will be considered [my army]
* all other registered players are [enemy army]
* unregistered players are [neutral]
* Registered players will have a flag above their heads, display their relationship to you
* Players cannot force attack [my army]
* PLayers can directly attack [enemy army] and [neutral]
* 범위 공격은 타겟의 ‘아군’과 ‘무’관계 대상에게 데미지를 입힙니다.(untranslated)
* PK count will not increase in battle ground
* Clans in war with each other will not increase PK count either
* Unregistered players leaving battle areas will have purple names for 120s
* Registered players will not drop items or gain death penalty when dying in battle grounds
* Unregistered players will suffer normal death penalties
* Registered users have the following revival spots:
clan hall, closest village, clan area[no idea], frontal base
1.6 Frontal Base
* Castle Owner can build a frontal base
* CLan leader will use 120 B Gemstones to create base
* Can only build 1 base, but you can demolish base and rebuild it at another location
* Base cannot be destroyed
* Area surrounding the base will give [my army] an additional 100% HP and MP regen rate
* [my army] can revive at frontal base at death
* after end of war base wil dissapear automatically
1.7 Vitory Conditions
Territory Holy Relic
* At start of war Relic will appear at castles
* After entering the castle and destroying an enemy's relic, you can take the enemy's relic
* Once you take their relic to [my army]'s frontal base you gain control of the relic
* After gaining control of the relic, the enemy's relic will respawn at [my army]'s castle
* After taking the enemy's reli, it's position will be displayed on the minimap
* if the player holding the replic dies or disconnects, the relic will drop to the ground
in short: capture the flag. You take the flag from castle to frontal base. blah blah blha i'm not sure
Catapults
* Catapults will appear at fortresses when war starts
* Catapults can be destroyers by enemy players
* Once a catapult is destroyed, all remaining NPC defenses will dissapear, castle doors will over and fortress defensive are deactivated
1.8 Mercenary
Usage Requirements
* Except for castle owning alliance members, all registered players can participate as a mercenary
Change of character name
* Players can purchase a [some item name] from Mercenary General (this item changes your name and appearance)
* Can use 10 minutes before war, will revert back to normal 10muinutes after war
* Normal chat and shout chat will display your fake name
* Warning! Trade and party windows will show your true name
* If player dies or disconnects, the fake name will remain
* When using fake appearance, one cannot common craft, dwarven craft or setup store.
Mercenary Transformation
* When a war starts, lvl 40 and above players can purchase a mercenary transformation scroll from Mercenary General
* You cannot gain xp or sp while transformed to this state, nor can you obtain xp via partying, but can gain fame
* ifyou complete the [Way of a Mercenary] quest, you can purchase a better transformation
* Tansformation duration is 30min, death will not cancel the transformation
Limitations
* Red players (including players with demonic weapons) and olympiad participants cannot use this transformation
1.9 Rewards
Territorial Abilities
* Different territories give different territorial abilities
* After war, all clan members (except academy members) will gain their respective territory abilities
* The abilities will be affected be the relics you have obtaiend and the number of them you have obtained.
* If you have 1 relic in aden castle you gain 1 ability, if you get N relicks you will gain N abilities
* Territorial Abilities table:
gludio STR + 1 / NIT + 1 dion
DEX+1 / WIT + 1 giran
STR + 1 / MEN + 1 oren CON + 1 / MEN + 1 aden
DEX + 1 / WIT + 1 innadril
CON + 1 / INT + 1 goddard
DEX + 1 / INT + 1 rune
STR + 1 / WIT + 1 schuttgart
CON + 1 / WIT + 1
* Change of clan leader will not affect the relics quntity nor territory abilities
* All relic information can be seen from the mini map
Territory Products
* Registered players can speak the [Territory Manager] to purchase territory products
Type Effect S Grade Weapon Warrior
Type
Physical Normal Attack +10%
Magic Damage Taken - 10% Wizard
Type Physical Damage Taken - 10%
Magic + 10% A Grade Armour
鬥魂阿貝拉 When equiped, you only lose 40% of what you would normally lose
Belts Belt Increase defense
asite Bag
When combiend with Belt, can increase inventory space Buckle When combined with belt can increase max weight limit A Jewellery Necklace Increase Magic and attribute defense ring BSoE
BSoE Can BSoE to specific towns
頭飾 - -
* Purchase of these products require [territory badge] and adena
* Following can be purchased from the [Mercenary General]
Item Effect Claok Allows purchasing items from Special Items Merchant
座龍 Allows purchasing items from Mercenary General
* Cloak can only be used by Castle Owning clan members, it is a S84 Item... Requires one to be a rank of Knight or above to equip cloak
Territory Badge
* During Territory war, once can do quests given by the [Territory manger]. Completion of the quest will give different badges depending on the territory you are in.
* Territory War quests belong to a new special category of quests introduced this update
Royalty
* Players can use territory badges to apply to become Royalty
* You do not need a subclass to apply to become Royalty