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Wątek: [Problem] Z NPCkiem  (Przeczytany 1929 razy)

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[Problem] Z NPCkiem
« dnia: Marzec 08, 2012, 08:50:16 pm »
Witam mam maly problem. Przy wczytywaniu w konsoli gameserver wyskakuje mi error Error on: C:\aCis\gameserver\data\scripts\custom\855_SubclassNpc\__init__.py.error.log
Line: -1 - Column: -1

Traceback (innermost last):
  File "__init__.py", line 720, in ?
TypeError: net.sf.l2j.gameserver.model.quest.State(): expected 0 args; got 2

Nie wiem jak go mam naprawic jestem w kropce i dlatego zwracam sie do was ^^
__init__.py :

import sys
from java.lang import System
from java.util import Iterator
from net.sf.l2j import L2DatabaseFactory
from net.sf.l2j.gameserver.model.quest import State
from net.sf.l2j.gameserver.model.quest import QuestState
from net.sf.l2j.gameserver.model.quest.jython import QuestJython as JQuest
from net.sf.l2j.gameserver.network.serverpackets import CharInfo
from net.sf.l2j.gameserver.network.serverpackets import UserInfo
from net.sf.l2j.gameserver.network.serverpackets import SetupGauge
from net.sf.l2j.gameserver.model.base import ClassId
from net.sf.l2j.gameserver.model.base import Experience
from net.sf.l2j.gameserver.model.actor.instance import L2PcInstance
from net.sf.l2j.gameserver.datatables import SkillTable
from net.sf.l2j.gameserver.datatables import SkillTreeTable
from net.sf.l2j.gameserver.model import L2Skill

NPC         = [8000]
QuestId     = 855
QuestName   = "SubclassNpc"
QuestDesc   = "custom"
QUEST_INFO = str(QuestId)+"_"+QuestName

print "INFO Loaded ClassMaster NPC"
#---------------------------------------------------------------------------------------------------------------------------------------------------
# Configuraciones
#---------------------------------------------------------------------------------------------------------------------------------------------------

#Para tener más de 3 subclases, debes incrementar el número de variables dentro del SQL y después salvar los cambios a la Base de Datos.
#Dentro del SQL encontrarás algunas variables llamadas SubclassidX. Solo tienes que cambiar la "X" incrementando su valor.
#Este valor no debería ser cambiado si no deseas incrementar el número de subclases a un valor mayor a 3.
#Aumentar o disminuir  el valor de "maxsubsindb" sin haber hecho los pasos anteriores pueden provocar errores. Ten cuidadoso!.
maxsubsindb = 3

# Número de Subclases que pueden ser ańadidas. su valor debe ser menor o igual a "maxsubsindb".
SubsNumber = 1

# True, Permite ańadir subclases acumulativas en todas las subclases originales del juego osea en la Mainclass y todas las retails.
# False, Permite ańadir subclases acumulativas en solo unas de las subclases originales del juego ya sea la Mainclass o una de las retails.
AllowMultiSubs = False

# True, Permite cualquier subclase acumulativa. False, Solo permite ańadir subclases de tu propia raza (No Mutantes).
AllowAllSubs = False

#La siguiente opción funciona si "AllowAllSubs = False", también se requiere que estes usando una subclase original del juego (Retail).
#True, permite ańadir una subclase con la misma raza de la Mainclass. False, Solo permite ańadir subclases con la misma raza de la Retail.
AllowMutantRetail = False

#True, permite borrar la mainclass o cualquiera de las subclases ańadidas. False, solo permite borrar las subclases ańadidas.
AllowDelMainClass = True

# Es el mínimo level requerido para ańadir una subclase. Predeterminado: 76
MinLevel = 76

#True, Permite ańadir subclases solo si el personaje es nobles. False, de lo contrario.
AllowOnlyNobles = True

#True, Permite ańadir, borrar o switchear cualquier subclase, solo si posees los Items requeridos. False, de lo contrario
ReqItems = True

#Item requerido para hacer switch entre las subclases. Predeterminado: 57 (Adena)
#Cantidad de Items requeridos.
Item1_Req = 57
Item1_Num = 1000000

#Item requerido para ańadir una subclase.
#Cantidad de Items requeridos.
Item2_Req = 4356
Item2_Num = 5000

#Item requerido para borrar una subclase.
#Cantidad de Items requeridos.
Item3_Req = 4356
Item3_Num = 1000

# True: Activa la opción de cambiar el level del personaje después de ańadir una subclase
# False: No cambia el level del personaje después de ańadir una subclase. Predeterminado: True
DecLevel= True

# True:  El HTML mostrará opciones de 3ra profesión para escojer, tambien se impedira ańadir subclases si el personaje no tiene 3ra profesión.
# False: El HTML mostrará opciones de 2da profesión para escojer, tambien se impedira ańadir subclases si el personaje no tiene 2da ó 3ra profesión.
AllowThirdJob = False

#Level al cual el personaje será cambiado después de ańadir una subclase. Predeterminado: 40
NewLevel= 40

# True: El usuario deberá esperar un tiempo antes de poder hacer una acción. Predeterminado: True
# False: El usuario puede realizar cualquier acción sin ninguna restricción. No se recomienda
Block = True

#Blocking time in seconds before take any action.
BlockTime = 20

#---------------------------------------------------------------------------------------------------------------------------------------------------

def MainHtml(st) :
xsubsamount=getsubsammount(st)
if xsubsamount >= 0 :
        HTML_MESSAGE = "<html><head><title>Subclass Master</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br><br>"
HTML_MESSAGE += "<font color=\"303030\">"+getmaster(st)+"</font>"
HTML_MESSAGE += "<img src=\"L2UI.SquareGray\" width=250 height=1><br>"
HTML_MESSAGE += "<table width=250 border=0 bgcolor=444444>"
HTML_MESSAGE += "<tr><td></td></tr>"
HTML_MESSAGE += "<tr><td align=\"left\"><font color=\"0088EE\">          Antes de realizar una accion, asegurate</font></td></tr>"
HTML_MESSAGE += "<tr><td align=\"left\"><font color=\"0088EE\">          que estes usando la Clase Principal o la</font></td></tr>"
HTML_MESSAGE += "<tr><td align=\"left\"><font color=\"0088EE\">          apropiada Subclase, que pidio el cambio.</font></td></tr>"
if ReqItems == True:
HTML_MESSAGE += "<tr><td align=\"left\"><font color=\"0088EE\">          Ademas necesitas los Items requeridos.</font></td></tr>"
HTML_MESSAGE += "<tr><td><br></td></tr>"
if xsubsamount < SubsNumber and Item2_Num >= 1: HTML_MESSAGE += "<tr><td align=\"left\"><font color=\"0088EE\">                 Elegir Sub:  <font color=\"LEVEL\">"+str(Item2_Num)+" "+str(getitemname(st,Item2_Req))+"</font></font></td></tr>"
if Item1_Num >= 1: HTML_MESSAGE += "<tr><td align=\"left\"><font color=\"0088EE\">                 Switch Sub: <font color=\"LEVEL\">"+str(Item1_Num)+" "+str(getitemname(st,Item1_Req))+"</font></font></td></tr>"
if Item3_Num >= 1: HTML_MESSAGE += "<tr><td align=\"left\"><font color=\"0088EE\">                 Borrar Sub:  <font color=\"LEVEL\">"+str(Item3_Num)+" "+str(getitemname(st,Item3_Req))+"</font></font></td></tr>"
HTML_MESSAGE += "<tr><td></td></tr></table><br>"
HTML_MESSAGE += "<img src=\"L2UI.SquareGray\" width=250 height=1><br>"
HTML_MESSAGE += "<tr><td width=90 align=\"center\"><table width=90 border=0><tr><td width=90 align=\"center\"><table width=85 border=0>"
if xsubsamount < SubsNumber :
HTML_MESSAGE += "<tr><td><button value=\"Elegir Sub\" action=\"bypass -h Quest " +QUEST_INFO + " gethtml 1\" width=75 height=21 back=\"L2UI_ch3.Btn1_normalOn\" fore=\"L2UI_ch3.Btn1_normal\"></td></tr><br1>"
HTML_MESSAGE += "<tr><td><button value=\"Switch Sub\" action=\"bypass -h Quest " +QUEST_INFO + " gethtml 2\" width=75 height=21 back=\"L2UI_ch3.Btn1_normalOn\" fore=\"L2UI_ch3.Btn1_normal\"></td></tr><br1>"
HTML_MESSAGE += "<tr><td><button value=\"Borrar Sub\" action=\"bypass -h Quest " +QUEST_INFO + " gethtml 3\" width=75 height=21 back=\"L2UI_ch3.Btn1_normalOn\" fore=\"L2UI_ch3.Btn1_normal\"></td></tr><br1>"
HTML_MESSAGE += "</table></td></tr></table></td></tr>"
HTML_MESSAGE += "</center></body></html>"
return HTML_MESSAGE
else:
if st.getQuestItemsCount(Item2_Req) < Item2_Num and ReqItems == True: return comunerrors(st,"0")
if AllowAllSubs == False :
if AllowMutantRetail == False and st.player.isSubClassActive(): return MainHtmlIV(st,getclassname(st,str(st.player.getClassId().getId()),"RaceId"))
else: return MainHtmlIV(st,getVarcharacters(st,"race"))
else: return MainHtmlI(st)

def MainHtmlI(st) :
        HTML_MESSAGE = "<html><head><title>Subclass Master</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br><br>"
HTML_MESSAGE += "<font color=\"303030\">"+getmaster(st)+"</font>"
HTML_MESSAGE += "<img src=\"L2UI.SquareGray\" width=250 height=1><br>"
HTML_MESSAGE += "<table width=250 border=0 bgcolor=444444>"
HTML_MESSAGE += "<tr><td></td></tr>"
HTML_MESSAGE += "<tr><td align=\"center\"><font color=\"0088EE\">Elige una Raza</font></td></tr>"
HTML_MESSAGE += "<tr><td></td></tr></table><br>"
HTML_MESSAGE += "<img src=\"L2UI.SquareGray\" width=250 height=1><br><br>"
HTML_MESSAGE += "<tr><td width=110 align=\"center\"><table width=110 border=0><tr><td width=110 align=\"center\"><table width=105 border=0>"
HTML_MESSAGE += "<tr><td><button value=\"Humano\" action=\"bypass -h Quest " +QUEST_INFO + " escraza 0\" width=100 height=20 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td></tr><br>"
HTML_MESSAGE += "<tr><td><button value=\"Elfo\" action=\"bypass -h Quest " +QUEST_INFO + " escraza 1\" width=100 height=20 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td></tr><br>"
HTML_MESSAGE += "<tr><td><button value=\"Elfo Oscuro\" action=\"bypass -h Quest " +QUEST_INFO + " escraza 2\" width=100 height=20 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td></tr><br>"
HTML_MESSAGE += "<tr><td><button value=\"Orco\" action=\"bypass -h Quest " +QUEST_INFO + " escraza 3\" width=100 height=20 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td></tr><br>"
HTML_MESSAGE += "<tr><td><button value=\"Enano\" action=\"bypass -h Quest " +QUEST_INFO + " escraza 4\" width=100 height=20 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td></tr><br>"
HTML_MESSAGE += "</table></td></tr></table></td></tr>"
HTML_MESSAGE += "</center></body></html>"
return HTML_MESSAGE

def MainHtmlII(st) :
        HTML_MESSAGE = "<html><head><title>Subclass Master</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br><br>"
HTML_MESSAGE += "<font color=\"303030\">"+getmaster(st)+"</font>"
HTML_MESSAGE += "<img src=\"L2UI.SquareGray\" width=250 height=1><br>"
HTML_MESSAGE += "<table width=250 border=0 bgcolor=444444>"
HTML_MESSAGE += "<tr><td></td></tr>"
HTML_MESSAGE += "<tr><td align=\"center\"><font color=\"0088EE\">Elige una subclase para hacer Switch</font></td></tr>"
HTML_MESSAGE += "<tr><td></td></tr></table><br>"
HTML_MESSAGE += "<img src=\"L2UI.SquareGray\" width=250 height=1><br><br>"
HTML_MESSAGE += "<tr><td width=110 align=\"center\"><table width=110 border=0><tr><td width=110 align=\"center\"><table width=105 border=0>"
temp = getVar(st,"currentsub"); j=-1
for i in range(maxsubsindb + 1):
var = getVar(st,"subclassid"+str(i))
if int(var) >= 0 and int(var) <= 136:
j+=1
if temp != str(i) and SubsNumber >= j:
HTML_MESSAGE += "<tr><td><button value=\""+getclassname(st,var,"ClassName")+"\" action=\"bypass -h Quest " +QUEST_INFO + " camb "+str(i)+"\" width=100 height=20 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td></tr><br>"
HTML_MESSAGE += "</table></td></tr></table></td></tr>"
HTML_MESSAGE += "</center></body></html>"
return HTML_MESSAGE

def MainHtmlIII(st) :
        HTML_MESSAGE = "<html><head><title>Subclass Master</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br><br>"
HTML_MESSAGE += "<font color=\"303030\">"+getmaster(st)+"</font>"
HTML_MESSAGE += "<img src=\"L2UI.SquareGray\" width=250 height=1><br>"
HTML_MESSAGE += "<table width=250 border=0 bgcolor=444444>"
HTML_MESSAGE += "<tr><td></td></tr>"
HTML_MESSAGE += "<tr><td align=\"center\"><font color=\"0088EE\">Elige la subclase que deseas Borrar</font></td></tr>"
HTML_MESSAGE += "<tr><td></td></tr></table><br>"
HTML_MESSAGE += "<img src=\"L2UI.SquareGray\" width=250 height=1><br><br>"
HTML_MESSAGE += "<tr><td width=110 align=\"center\"><table width=110 border=0><tr><td width=110 align=\"center\"><table width=105 border=0>"
j=-1
for i in range(maxsubsindb + 1):
var = getVar(st,"subclassid"+str(i))
if int(var) >= 0 and int(var) <= 136:
if i == 0 and AllowDelMainClass == False: pass
else:
j+=1
if SubsNumber >= j:
HTML_MESSAGE += "<tr><td><button value=\""+getclassname(st,var,"ClassName")+"\" action=\"bypass -h Quest " +QUEST_INFO + " confirm "+str(i)+"\" width=100 height=20 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td></tr><br>"
HTML_MESSAGE += "</table></td></tr></table></td></tr>"
HTML_MESSAGE += "</center></body></html>"
return HTML_MESSAGE

def MainHtmlIV(st,case) :
        HTML_MESSAGE = "<html><head><title>Subclass Master</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br><br>"
HTML_MESSAGE += "<font color=\"303030\">"+getmaster(st)+"</font>"
HTML_MESSAGE += "<img src=\"L2UI.SquareGray\" width=250 height=1><br>"
HTML_MESSAGE += "<table width=250 border=0 bgcolor=444444>"
HTML_MESSAGE += "<tr><td></td></tr>"
HTML_MESSAGE += generateRace(st,case)
HTML_MESSAGE += "</center></body></html>"
return HTML_MESSAGE

def generateRace(st,raceclass) :
if raceclass == "0": HTML = "<tr><td align=\"center\"><font color=\"0088EE\">HUMANO</font></td></tr>"
if raceclass == "1": HTML = "<tr><td align=\"center\"><font color=\"0088EE\">ELFO</font></td></tr>"
if raceclass == "2": HTML = "<tr><td align=\"center\"><font color=\"0088EE\">ELFO OSCURO</font></td></tr>"
if raceclass == "3": HTML = "<tr><td align=\"center\"><font color=\"0088EE\">ORCO</font></td></tr>"
if raceclass == "4": HTML = "<tr><td align=\"center\"><font color=\"0088EE\">ENANO</font></td></tr>"
HTML += "<tr><td></td></tr></table><br><img src=\"L2UI.SquareGray\" width=250 height=1><br>"
if raceclass == "4": HTML += "<tr><td align=\"center\"><font color=\"0088EE\">Guerrero</font></td></tr>"
else: HTML += "<tr><td align=\"left\"><font color=\"0088EE\">Guerrero                         Mago</font></td></tr>"
HTML += "<tr><td width=250 align=\"center\"><table width=240 border=0><tr><td width=240 align=\"center\"><table width=235 border=0><tr>"

if raceclass == "0":
            HTML += "<tr><td align=\"center\"><button value=\""+getclassname(st,getparentclass(st,"92"),"ClassName")+"\" action=\"bypass -h Quest " + QUEST_INFO + " confirm 92\" width=100 height=20 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td>"
                HTML += "<td align=\"center\"><button value=\""+getclassname(st,getparentclass(st,"98"),"ClassName")+"\" action=\"bypass -h Quest " + QUEST_INFO + " confirm 98\" width=100 height=20 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td></tr>"
                HTML += "<tr><td align=\"center\"><button value=\""+getclassname(st,getparentclass(st,"93"),"ClassName")+"\" action=\"bypass -h Quest " + QUEST_INFO + " confirm 93\" width=100 height=20 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td>"
                HTML += "<td align=\"center\"><button value=\""+getclassname(st,getparentclass(st,"97"),"ClassName")+"\" action=\"bypass -h Quest " + QUEST_INFO + " confirm 97\" width=100 height=20 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td></tr>"
                HTML += "<tr><td align=\"center\"><button value=\""+getclassname(st,getparentclass(st,"88"),"ClassName")+"\" action=\"bypass -h Quest " + QUEST_INFO + " confirm 88\" width=100 height=20 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td>"
                HTML += "<td align=\"center\"><button value=\""+getclassname(st,getparentclass(st,"96"),"ClassName")+"\" action=\"bypass -h Quest " + QUEST_INFO + " confirm 96\" width=100 height=20 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td></tr>"
                HTML += "<tr><td align=\"center\"><button value=\""+getclassname(st,getparentclass(st,"89"),"ClassName")+"\" action=\"bypass -h Quest " + QUEST_INFO + " confirm 89\" width=100 height=20 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td>"
                HTML += "<td align=\"center\"><button value=\""+getclassname(st,getparentclass(st,"95"),"ClassName")+"\" action=\"bypass -h Quest " + QUEST_INFO + " confirm 95\" width=100 height=20 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td></tr>"
                HTML += "<tr><td align=\"center\"><button value=\""+getclassname(st,getparentclass(st,"90"),"ClassName")+"\" action=\"bypass -h Quest " + QUEST_INFO + " confirm 90\" width=100 height=20 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td>"
                HTML += "<td align=\"center\"><button value=\""+getclassname(st,getparentclass(st,"94"),"ClassName")+"\" action=\"bypass -h Quest " + QUEST_INFO + " confirm 94\" width=100 height=20 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td></tr>"
                HTML += "<tr><td align=\"center\"><button value=\""+getclassname(st,getparentclass(st,"91"),"ClassName")+"\" action=\"bypass -h Quest " + QUEST_INFO + " confirm 91\" width=100 height=20 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td></tr>"
if raceclass == "1":
            HTML += "<tr><td align=\"center\"><button value=\""+getclassname(st,getparentclass(st,"102"),"ClassName")+"\" action=\"bypass -h Quest " + QUEST_INFO + " confirm 102\" width=100 height=20 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td>"
                HTML += "<td align=\"center\"><button value=\""+getclassname(st,getparentclass(st,"105"),"ClassName")+"\" action=\"bypass -h Quest " + QUEST_INFO + " confirm 105\" width=100 height=20 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td></tr>"
                HTML += "<tr><td align=\"center\"><button value=\""+getclassname(st,getparentclass(st,"101"),"ClassName")+"\" action=\"bypass -h Quest " + QUEST_INFO + " confirm 101\" width=100 height=20 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td>"
                HTML += "<td align=\"center\"><button value=\""+getclassname(st,getparentclass(st,"103"),"ClassName")+"\" action=\"bypass -h Quest " + QUEST_INFO + " confirm 103\" width=100 height=20 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td></tr>"
                HTML += "<tr><td align=\"center\"><button value=\""+getclassname(st,getparentclass(st,"100"),"ClassName")+"\" action=\"bypass -h Quest " + QUEST_INFO + " confirm 100\" width=100 height=20 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td>"
                HTML += "<td align=\"center\"><button value=\""+getclassname(st,getparentclass(st,"104"),"ClassName")+"\" action=\"bypass -h Quest " + QUEST_INFO + " confirm 104\" width=100 height=20 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td></tr>"
                HTML += "<tr><td align=\"center\"><button value=\""+getclassname(st,getparentclass(st,"99"),"ClassName")+"\" action=\"bypass -h Quest " + QUEST_INFO + " confirm 99\" width=100 height=20 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td></tr>"
if raceclass == "2":
            HTML += "<tr><td align=\"center\"><button value=\""+getclassname(st,getparentclass(st,"109"),"ClassName")+"\" action=\"bypass -h Quest " + QUEST_INFO + " confirm 109\" width=100 height=20 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td>"
                HTML += "<td align=\"center\"><button value=\""+getclassname(st,getparentclass(st,"112"),"ClassName")+"\" action=\"bypass -h Quest " + QUEST_INFO + " confirm 112\" width=100 height=20 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td></tr>"
                HTML += "<tr><td align=\"center\"><button value=\""+getclassname(st,getparentclass(st,"108"),"ClassName")+"\" action=\"bypass -h Quest " + QUEST_INFO + " confirm 108\" width=100 height=20 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td>"
                HTML += "<td align=\"center\"><button value=\""+getclassname(st,getparentclass(st,"110"),"ClassName")+"\" action=\"bypass -h Quest " + QUEST_INFO + " confirm 110\" width=100 height=20 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td></tr>"
                HTML += "<tr><td align=\"center\"><button value=\""+getclassname(st,getparentclass(st,"107"),"ClassName")+"\" action=\"bypass -h Quest " + QUEST_INFO + " confirm 107\" width=100 height=20 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td>"
                HTML += "<td align=\"center\"><button value=\""+getclassname(st,getparentclass(st,"111"),"ClassName")+"\" action=\"bypass -h Quest " + QUEST_INFO + " confirm 111\" width=100 height=20 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td></tr>"
                HTML += "<tr><td align=\"center\"><button value=\""+getclassname(st,getparentclass(st,"106"),"ClassName")+"\" action=\"bypass -h Quest " + QUEST_INFO + " confirm 106\" width=100 height=20 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td></tr>"
if raceclass == "3":
            HTML += "<tr><td align=\"center\"><button value=\""+getclassname(st,getparentclass(st,"114"),"ClassName")+"\" action=\"bypass -h Quest " + QUEST_INFO + " confirm 114\" width=100 height=20 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td>"
                HTML += "<td align=\"center\"><button value=\""+getclassname(st,getparentclass(st,"116"),"ClassName")+"\" action=\"bypass -h Quest " + QUEST_INFO + " confirm 116\" width=100 height=20 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td></tr>"
                HTML += "<tr><td align=\"center\"><button value=\""+getclassname(st,getparentclass(st,"113"),"ClassName")+"\" action=\"bypass -h Quest " + QUEST_INFO + " confirm 113\" width=100 height=20 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td>"
                HTML += "<td align=\"center\"><button value=\""+getclassname(st,getparentclass(st,"115"),"ClassName")+"\" action=\"bypass -h Quest " + QUEST_INFO + " confirm 115\" width=100 height=20 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td></tr>"
if raceclass == "4":
            HTML += "<tr><td align=\"center\"><button value=\""+getclassname(st,getparentclass(st,"118"),"ClassName")+"\" action=\"bypass -h Quest " + QUEST_INFO + " confirm 118\" width=100 height=20 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td>"
                HTML += "<td align=\"center\"><button value=\""+getclassname(st,getparentclass(st,"117"),"ClassName")+"\" action=\"bypass -h Quest " + QUEST_INFO + " confirm 117\" width=100 height=20 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td></tr>"
HTML += "</table></td></tr></table></td></tr>"
return HTML

def Confirmation(st,case,case1,case2):
HTML_MESSAGE = "<html><head><title>Subclass Master</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br><br>"
HTML_MESSAGE += "<font color=\"303030\">"+getmaster(st)+"</font><br>"
HTML_MESSAGE += "<table width=260 border=0 bgcolor=444444>"
HTML_MESSAGE += "<tr><td align=\"center\"><font color=\"LEVEL\">Confirmacion</font></td></tr></table><br>"
HTML_MESSAGE += "<img src=\"L2UI.SquareGray\" width=250 height=1><br>"
HTML_MESSAGE += "<table width=260 border=0 bgcolor=444444>"
HTML_MESSAGE += "<tr><td><br><br></td></tr>"
if int(case) == 1 :
HTML_MESSAGE += "<tr><td align=\"center\"><font color=\"0088EE\">Realmente quieres agregar la<br1>subclase de  <font color=\"LEVEL\">"+getclassname(st,case1,"ClassName")+"</font>?</td></tr>"
if int(case) == 3 :
HTML_MESSAGE += "<tr><td align=\"center\"><font color=\"0088EE\">Realmente quieres borrar la<br1>subclase de  <font color=\"LEVEL\">"+getclassname(st,getVar(st,"subclassid"+case2),"ClassName")+"</font>?</td></tr>"
HTML_MESSAGE += "<tr><td></td></tr></table><br>"
HTML_MESSAGE += "<img src=\"L2UI.SquareGray\" width=250 height=1><br><br>"
HTML_MESSAGE += "<button value=\"Si\" action=\"bypass -h Quest "+QUEST_INFO+" "+case1+" "+case2+"\" width=75 height=21 back=\"L2UI_ch3.Btn1_normalOn\" fore=\"L2UI_ch3.Btn1_normal\">"
HTML_MESSAGE += "<button value=\"No\" action=\"bypass -h Quest "+QUEST_INFO+" gethtml "+case+"\" width=75 height=21 back=\"L2UI_ch3.Btn1_normalOn\" fore=\"L2UI_ch3.Btn1_normal\">"
HTML_MESSAGE += "</center></body></html>"
return HTML_MESSAGE

def complete(st) :
        HTML_MESSAGE = "<html><head><title>Subclass Master</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br><br>"
HTML_MESSAGE += "<font color=\"303030\">"+getmaster(st)+"</font>"
HTML_MESSAGE += "<img src=\"L2UI.SquareGray\" width=250 height=1><br>"
HTML_MESSAGE += "<table width=250 border=0 bgcolor=444444>"
HTML_MESSAGE += "<tr><td><br><br></td></tr>"
HTML_MESSAGE += "<tr><td align=\"center\"><font color=\"0088EE\">Felicitaciones</font></td></tr>"
HTML_MESSAGE += "<tr><td></td></tr>"
HTML_MESSAGE += "<tr><td align=\"center\"><font color=\"0088EE\">El cambio se realizo exitosamente</font></td></tr>"
HTML_MESSAGE += "<tr><td><br><br></td></tr></table><br>"
HTML_MESSAGE += "<table width=250 border=0 bgcolor=444444>"
HTML_MESSAGE += "<tr><td align=\"center\"><font color=\"00FF00\">Para completar el cambio<br1>Debes reiniciar el juego.</font></td></tr></table><br>"
HTML_MESSAGE += "<img src=\"L2UI.SquareGray\" width=250 height=1>"
HTML_MESSAGE += "</center></body></html>"
if getblocktime(st) == True : pass
return HTML_MESSAGE

def errasecomplete(st) :
        HTML_MESSAGE = "<html><head><title>Subclass Master</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br><br>"
HTML_MESSAGE += "<font color=\"303030\">"+getmaster(st)+"</font>"
HTML_MESSAGE += "<img src=\"L2UI.SquareGray\" width=250 height=1><br>"
HTML_MESSAGE += "<table width=250 border=0 bgcolor=444444>"
HTML_MESSAGE += "<tr><td><br><br></td></tr>"
HTML_MESSAGE += "<tr><td align=\"center\"><font color=\"0088EE\">La clase escogida ha sido borrada</font></td></tr>"
HTML_MESSAGE += "<tr><td><br><br></td></tr></table><br>"
HTML_MESSAGE += "<table width=250 border=0 bgcolor=444444>"
HTML_MESSAGE += "<tr><td align=\"center\"><font color=\"00FF00\">Es aconsejable reiniciar el juego</font></td></tr></table><br>"
HTML_MESSAGE += "<img src=\"L2UI.SquareGray\" width=250 height=1>"
HTML_MESSAGE += "</center></body></html>"
if getblocktime(st) == True : pass
return HTML_MESSAGE

def errordeclasse(st,case,case2) :
        HTML_MESSAGE = "<html><head><title>Subclass Master</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br><br>"
HTML_MESSAGE += "<font color=\"303030\">"+getmaster(st)+"</font><br>"
HTML_MESSAGE += "<table width=260 border=0 bgcolor=444444>"
HTML_MESSAGE += "<tr><td align=\"center\"><font color=\"FF5500\">Error</font></td></tr></table><br>"
HTML_MESSAGE += "<img src=\"L2UI.SquareGray\" width=250 height=1><br>"
HTML_MESSAGE += "<table width=260 border=0 bgcolor=444444>"
HTML_MESSAGE += "<tr><td><br><br></td></tr>"
if int(case) >= 88 :
HTML_MESSAGE += "<tr><td align=\"center\"><font color=\"FF7700\">No se puede agregar la subclase de<br1><font color=\"LEVEL\">"+getclassname(st,case2,"ClassName")+"</font>. Habla a un Grand<br1>Master y cambia de subclase antes.</td></tr>"
else:
HTML_MESSAGE += "<tr><td align=\"center\"><font color=\"FF7700\">No se puede "+case2+" la subclase de<br1><font color=\"LEVEL\">"+getclassname(st,getVar(st,"subclassid"+case),"ClassName")+"</font>. Habla a un Grand<br1>Master y cambia de subclase antes.</td></tr>"
HTML_MESSAGE += "<tr><td><br><br></td></tr></table><br>"
HTML_MESSAGE += "<img src=\"L2UI.SquareGray\" width=250 height=1>"
HTML_MESSAGE += "</center></body></html>"
if getblocktime(st) == True : pass
return HTML_MESSAGE

def errordeduplicado(st,numero) :
        HTML_MESSAGE = "<html><head><title>Subclass Master</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br><br>"
HTML_MESSAGE += "<font color=\"303030\">"+getmaster(st)+"</font><br>"
HTML_MESSAGE += "<table width=260 border=0 bgcolor=444444>"
HTML_MESSAGE += "<tr><td align=\"center\"><font color=\"FF5500\">Error</font></td></tr></table><br>"
HTML_MESSAGE += "<img src=\"L2UI.SquareGray\" width=250 height=1><br>"
HTML_MESSAGE += "<table width=260 border=0 bgcolor=444444>"
HTML_MESSAGE += "<tr><td><br><br></td></tr>"
HTML_MESSAGE += "<tr><td align=\"center\"><font color=\"FF7700\">No se puede agregar la subclase de<br1><font color=\"LEVEL\">"+getclassname(st,numero,"ClassName")+"</font>.<br1>Actualmente ya tienes esta subclase.</td></tr>"
HTML_MESSAGE += "<tr><td><br><br></td></tr></table><br>"
HTML_MESSAGE += "<img src=\"L2UI.SquareGray\" width=250 height=1>"
HTML_MESSAGE += "</center></body></html>"
if getblocktime(st) == True : pass
return HTML_MESSAGE

def comunerrors(st,case) :
        HTML_MESSAGE = "<html><head><title>Subclass Master</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br><br>"
HTML_MESSAGE += "<font color=\"303030\">"+getmaster(st)+"</font><br>"
HTML_MESSAGE += "<table width=260 border=0 bgcolor=444444>"
HTML_MESSAGE += "<tr><td align=\"center\"><font color=\"FF5500\">Error</font></td></tr></table><br>"
HTML_MESSAGE += "<img src=\"L2UI.SquareGray\" width=240 height=1><br>"
HTML_MESSAGE += "<table width=240 border=0 bgcolor=444444>"
HTML_MESSAGE += "<tr><td><br><br></td></tr>"
if case == "0": HTML_MESSAGE += "<tr><td align=\"center\"><font color=\"FF7700\">No tienes los minimos Items requeridos<br1>de este NPC. Regresa cuando tengas<br1><font color=\"LEVEL\">"+str(Item2_Num)+" "+str(getitemname(st,Item2_Req))+".</font></td></tr>"
if case == "1": HTML_MESSAGE += "<tr><td align=\"center\"><font color=\"FF7700\">No tienes los minimos Items requeridos.<br1>Necesitas <font color=\"LEVEL\">"+str(Item1_Num)+" "+str(getitemname(st,Item1_Req))+"</font></td></tr>"
if case == "2": HTML_MESSAGE += "<tr><td align=\"center\"><font color=\"FF7700\">No tienes los minimos Items requeridos.<br1>Necesitas <font color=\"LEVEL\">"+str(Item2_Num)+" "+str(getitemname(st,Item2_Req))+"</font></td></tr>"
if case == "3": HTML_MESSAGE += "<tr><td align=\"center\"><font color=\"FF7700\">No tienes los minimos Items requeridos.<br1>Necesitas <font color=\"LEVEL\">"+str(Item3_Num)+" "+str(getitemname(st,Item3_Req))+"</font></td></tr>"
if case == "4": HTML_MESSAGE += "<tr><td align=\"center\"><font color=\"FF7700\">No eres elegible para agregar una<br1>Subclase en este momento.<br1>Tu level debe ser <font color=\"LEVEL\">"+str(MinLevel)+" o Superior.</font></td></tr>"
if case == "5":
if AllowThirdJob == True: HTML_MESSAGE += "<tr><td align=\"center\"><font color=\"FF7700\">No eres elegible para hacer ninguna<br1>accion en este momento. Primero<br1>debes tener <font color=\"LEVEL\">3ra Profesion</font></td></tr>"
else: HTML_MESSAGE += "<tr><td align=\"center\"><font color=\"FF7700\">No eres elegible para hacer ninguna<br1>accion en este momento. Primero<br1>debes tener <font color=\"LEVEL\">2da o 3ra Profesion</font></td></tr>"
if case == "6": HTML_MESSAGE += "<tr><td align=\"center\"><font color=\"FF7700\">No eres elegible para agregar una<br1>Subclase en este momento.<br1>Debes ser <font color=\"LEVEL\">Nobles</font> primero.</td></tr>"
HTML_MESSAGE += "<tr><td><br><br></td></tr></table><br>"
HTML_MESSAGE += "<img src=\"L2UI.SquareGray\" width=240 height=1>"
HTML_MESSAGE += "</center></body></html>"
if getblocktime(st) == True : pass
return HTML_MESSAGE

def getblocktime(st):
if Block == True and not st.player.isGM() :
endtime = int(System.currentTimeMillis()/1000) + BlockTime
st.set("blockUntilTime",str(endtime))
st.getPlayer().sendPacket(SetupGauge(3, BlockTime * 1000 + 300))
val = True
return val

def getVar(st,const):
conn=L2DatabaseFactory.getInstance().getConnection(None)
act = conn.prepareStatement("SELECT * FROM subclass_list WHERE player_id="+getmultisubs(st))
rs=act.executeQuery()
val = "-1"
if rs :
rs.next()
try :
val = rs.getString(const)
conn.close()
except :
try : conn.close()
except: pass
return val

def getsubsammount(st):
j=-1
for i in range(maxsubsindb + 1):
var = getVar(st,"subclassid"+str(i))
if int(var) >= 0 and int(var) <= 136:
j+=1
return j

def getVarcharacters(st,const):
conn=L2DatabaseFactory.getInstance().getConnection(None)
act = conn.prepareStatement("SELECT * FROM characters WHERE obj_Id="+str(st.getPlayer().getObjectId()))
rs=act.executeQuery()
val = "0"
if rs :
rs.next()
try :
val = rs.getString(const)
conn.close()
except :
try : conn.close()
except: pass
return val

def getVarcharactersubs(st):
conn=L2DatabaseFactory.getInstance().getConnection(None)
act = conn.prepareStatement("SELECT * FROM subclass_list WHERE player_id="+getmultisubs(st))
rs=act.executeQuery()
val = ""
if rs :
rs.next()
for i in range(maxsubsindb + 1):
try : val += rs.getString("subclassid"+str(i)) + " "
except : val += str(st.player.getClassId().getId()) + " "
try : conn.close()
except: pass
val+= "-1"
return val

def getclassname(st,case1,case2):
conn=L2DatabaseFactory.getInstance().getConnection(None)
act = conn.prepareStatement("SELECT * FROM char_templates WHERE ClassId="+case1)
rs=act.executeQuery()
if rs :
rs.next()
try :
val = rs.getString(case2)
conn.close()
except :
val = "0"
try : conn.close()
except: pass
else : val = "0"
return val

def getitemname(st,itemval):
conn=L2DatabaseFactory.getInstance().getConnection(None)
itemidList = conn.prepareStatement("SELECT * FROM etcitem WHERE item_id="+str(itemval))
il=itemidList.executeQuery()
if il :
il.next()
try :
val = il.getString("name")
conn.close()
except :
val = "0"
try : conn.close()
except: pass
else : val = "0"
return val

def getparentclass(st,case):
val=case
if AllowThirdJob == False:
conn=L2DatabaseFactory.getInstance().getConnection(None)
parentid = conn.prepareStatement("SELECT * FROM class_list WHERE id = \""+case+"\"")
pi=parentid.executeQuery()
if pi :
pi.next()
try : val = pi.getString("parent_id")
except : pass
try : conn.close()
except: pass
return val

def getmaxskilllevel(st,case):
val= 0
com=L2DatabaseFactory.getInstance().getConnection(None)
lvlskillid = com.prepareStatement("SELECT * FROM skill_trees WHERE skill_id = \""+case+"\" AND min_level <= \"85\" ORDER BY level DESC LIMIT 1")
lvl=lvlskillid.executeQuery()
if lvl :
lvl.next()
try :
val = lvl.getInt("level")
com.close()
except :
try : com.close()
except: pass
return val

def getmultisubs(st):
val= str(st.getPlayer().getObjectId()) + " LIMIT 1"
if AllowMultiSubs == True:
val= str(st.getPlayer().getObjectId()) +" AND sub_index=" + str(st.player.getClassIndex()) +" LIMIT 1"
return val

def getmaster(st):
xi="class";xe="l";xf="e";xg="n";xa="B";xb="y";xc=" ";xd="A";xk="ter";xh="Sub";xj="Mas";val=xh+xi+xc+xj+xk+xc+xa+xb+xc+xd+xe+xe+xf+xg
#val="titulo"
return val

def resetskills(st):
parametros = "\"-1\""; j=-1
subs=getVarcharactersubs(st)
SubSplit = subs.split(" ")
for k in range(maxsubsindb + 1):
conn=L2DatabaseFactory.getInstance().getConnection(None)
if int(SubSplit[int(k)]) >= 0 and int(SubSplit[int(k)]) <= 136: j+=1
if int(SubSplit[int(k)]) >= 0 and int(SubSplit[int(k)]) <= 136 and SubsNumber >= j:
xclassid = int(SubSplit[int(k)])
skillidList = conn.prepareStatement("SELECT * FROM class_list WHERE id = \""+str(xclassid)+"\"")
sil=skillidList.executeQuery()
while (sil.next()) :
try :
parametros+=",\"" +str(xclassid)+ "\""
xclassid = sil.getInt("parent_id")
skillidList = conn.prepareStatement("SELECT * FROM class_list WHERE id = \""+str(xclassid)+"\"")
sil=skillidList.executeQuery()
except : pass
try : conn.close()
except : pass
conn=L2DatabaseFactory.getInstance().getConnection(None)
listskillid = conn.prepareStatement("SELECT * FROM skill_trees WHERE class_id IN ("+parametros+") AND min_level <= \"85\" ORDER BY skill_id DESC, level DESC")
lis=listskillid.executeQuery()
xskill = 0; cskill = 0; i=0
availableSkillsB = ""
while (lis.next()) :
try :
xskill = lis.getInt("skill_id")
if xskill != cskill :
xlevel = lis.getInt("level")
cskill = xskill
i=i+1
availableSkillsB += str(xskill)+"_"+str(xlevel)+" "
except : pass
availableSkillsB+= "0_0"
xvar="AND skill_id NOT BETWEEN \"1312\" AND \"1315\" AND skill_id NOT BETWEEN \"1368\" AND \"1372\""
if st.player.isGM(): xvar+=" AND skill_id NOT BETWEEN \"7029\" AND \"7064\""
listallskill = conn.prepareStatement("SELECT * FROM character_skills WHERE char_obj_id =\""+str(st.player.getObjectId())+"\" AND class_index =\""+str(st.player.getClassIndex())+"\" "+xvar+"")
las=listallskill.executeQuery()
availableSkillsA = []
while (las.next()) :
try :
xskill = las.getInt("skill_id")
xlevel = las.getInt("skill_level")
availableSkillsA += [str(xskill)+"_"+str(xlevel)]
except : pass
try : conn.close()
except : pass
try :
skillSplit = availableSkillsB.split(" ")
for avSkillsA in availableSkillsA :
j=0; temp=0
while j <= i:
j=j+1
parametro = skillSplit[j-1].replace("_"," ")
skillSplitB = parametro.split(" ")
avSkillsA = avSkillsA.replace("_"," ")
skillSplitA = avSkillsA.split(" ")
if int(skillSplitB[0]) == int(skillSplitA[0]):
temp=1
if  int(skillSplitA[1]) < 100 :
if int(skillSplitB[1]) < int(skillSplitA[1]):
re = SkillTable.getInstance().getInfo(int(skillSplitA[0]), int(skillSplitA[1]))
st.player.removeSkill(re)
sk = SkillTable.getInstance().getInfo(int(skillSplitB[0]), int(skillSplitB[1]))
st.player.addSkill(sk, True)
st.player.sendMessage("El skill "+sk.getName()+" fue reparado.")
else:
if int(skillSplitB[1]) < getmaxskilllevel(st,skillSplitB[0]):
re = SkillTable.getInstance().getInfo(int(skillSplitA[0]), int(skillSplitA[1]))
st.player.removeSkill(re)
sk = SkillTable.getInstance().getInfo(int(skillSplitB[0]), int(skillSplitB[1]))
st.player.addSkill(sk, True)
st.player.sendMessage("El skill "+sk.getName()+" fue reparado.")

if temp == 0 :
sk = SkillTable.getInstance().getInfo(int(skillSplitA[0]), int(skillSplitA[1]))
st.player.removeSkill(sk)
st.player.sendMessage("El skill "+sk.getName()+" fue removido.")
except : st.player.sendMessage("No tienes skilles para remover")
st.player.sendSkillList()
if st.player.isNoble(): st.player.setNoble(True)
if st.player.isHero(): st.player.setHero(True)
val=0
return val

class Quest (JQuest) :

def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)

def onEvent(self,event,st):
eventSplit = event.split(" ")
event = eventSplit[0]
eventParam1 = eventSplit[1]
if event == "escraza": return MainHtmlIV(st,eventParam1)
if event == "confirm":
if int(eventParam1) >= 88: return Confirmation(st,"1",getparentclass(st,eventParam1),eventParam1)
else: return Confirmation(st,"3","deletesub",eventParam1)
if event == "gethtml":
if eventParam1 == "1":
if AllowAllSubs == False :
if AllowMutantRetail == False and st.player.isSubClassActive(): return MainHtmlIV(st,getclassname(st,str(st.player.getClassId().getId()),"RaceId"))
else: return MainHtmlIV(st,getVarcharacters(st,"race"))
else: return MainHtmlI(st)
if eventParam1 == "2": return MainHtmlII(st)
if eventParam1 == "3": return MainHtmlIII(st)
return

temp = getVar(st,"currentsub")
temp2 = getVar(st,"sub_index")
temp3 = str(st.player.getClassIndex())
temp4 = str(st.player.getClassId().getId())

if event == "camb":
if temp2!=temp3: return errordeclasse(st,eventParam1,"switch a")
if st.getPlayer().getClassId().level() < 2 and AllowThirdJob == False or st.getPlayer().getClassId().level() < 3 and AllowThirdJob == True : return comunerrors(st,"5")
if st.getQuestItemsCount(Item1_Req) < Item1_Num and ReqItems == True: return comunerrors(st,"1")
else:
conn=L2DatabaseFactory.getInstance().getConnection(None)
upd=conn.prepareStatement("UPDATE subclass_list SET subclassid"+temp+"="+temp4+", currentsub="+eventParam1+" WHERE player_id="+getmultisubs(st))
try :
upd.executeUpdate()
upd.close()
conn.close()
except :
try : conn.close()
except : pass
if resetskills(st) == 1: pass
st.player.setClassId(int(getVar(st,"subclassid"+eventParam1)))
if not st.player.isSubClassActive(): st.player.setBaseClass(int(getVar(st,"subclassid"+eventParam1)))
if ReqItems == True and not st.player.isGM(): st.takeItems(Item1_Req,Item1_Num)
st.player.store()
st.player.broadcastUserInfo()
return complete(st)
st.exitQuest(1)

if event == "deletesub":
if temp2!=temp3: return errordeclasse(st,eventParam1,"borrar")
if st.getPlayer().getClassId().level() < 2 and AllowThirdJob == False or st.getPlayer().getClassId().level() < 3 and AllowThirdJob == True : return comunerrors(st,"5")
if st.getQuestItemsCount(Item3_Req) < Item3_Num and ReqItems == True and not st.player.isGM() : return comunerrors(st,"3")
else:
conn=L2DatabaseFactory.getInstance().getConnection(None)
upd=conn.prepareStatement("UPDATE subclass_list SET subclassid"+temp+"="+temp4+", currentsub="+temp+" WHERE player_id="+getmultisubs(st))
try :
upd.executeUpdate()
upd.close()
conn.close()
except :
try : conn.close()
except : pass

if eventParam1 == temp and getsubsammount(st) > 0:
j=0
for i in range(maxsubsindb + 1):
var = getVar(st,"subclassid"+str(i))
if int(var) >= 0 and int(var) <= 136 and j == 0 and str(i) != temp:
j+=1; idsubclass = var; temp=str(i)
st.player.setClassId(int(idsubclass))
if not st.player.isSubClassActive(): st.player.setBaseClass(int(idsubclass))
con=L2DatabaseFactory.getInstance().getConnection(None)
if getsubsammount(st) <= 1: rem=con.prepareStatement("DELETE FROM subclass_list WHERE player_id="+getmultisubs(st))
else: rem = con.prepareStatement("UPDATE subclass_list SET subclassid"+eventParam1+"=-1 ,currentsub="+temp+" WHERE player_id="+getmultisubs(st))
try : rem.executeUpdate()
except : pass
try : con.close()
except : pass
if resetskills(st) == 1: pass
if ReqItems == True and not st.player.isGM(): st.takeItems(Item3_Req,Item3_Num)
st.player.store()
st.player.broadcastUserInfo()
return errasecomplete(st)
    st.exitQuest(1)

else:
if temp2!=temp3 and getsubsammount(st) >= 0 : return errordeclasse(st,eventParam1,event)
if AllowOnlyNobles == True and not st.player.isGM() :
if not st.player.isNoble() : return comunerrors(st,"6")
if st.getQuestItemsCount(Item2_Req) < Item2_Num and ReqItems == True and not st.player.isGM() : return comunerrors(st,"2")
if st.getPlayer().getLevel() < MinLevel and not st.player.isGM() : return comunerrors(st,"4")
if st.getPlayer().getClassId().level() < 2 and AllowThirdJob == False or st.getPlayer().getClassId().level() < 3 and AllowThirdJob == True : return comunerrors(st,"5")
else:
if temp4 == eventParam1 or temp4 == event : return errordeduplicado(st,event)
else:
con=L2DatabaseFactory.getInstance().getConnection(None)
if getsubsammount(st) == -1 :
ins = con.prepareStatement("INSERT INTO subclass_list (player_id,currentsub,sub_index,subclassid0,subclassid1) VALUES (?,?,?,?,?)")
ins.setString(1, str(st.player.getObjectId()))
ins.setString(2, "1")
ins.setString(3, str(st.player.getClassIndex()))
ins.setString(4, temp4)
ins.setString(5, event)
else:
temp6 = "-1"; j=0
for i in range(maxsubsindb + 1):
var = getVar(st,"subclassid"+str(i))
if var == eventParam1 or var == event: return errordeduplicado(st,event)
if int(var) < 0 or int(var) > 136:
if temp6 == "-1" and j==0:
j+=1
temp6 = str(i)
ins = con.prepareStatement("UPDATE subclass_list SET subclassid"+temp6+"="+event+", subclassid"+temp+"="+temp4+", currentsub="+temp6+" WHERE player_id="+getmultisubs(st))
try :
ins.executeUpdate()
ins.close()
con.close()
except : pass
if resetskills(st) == 1: pass
if ReqItems == True and not st.player.isGM() : st.takeItems(Item2_Req,Item2_Num)
if DecLevel == True and not st.player.isGM() :
pXp = st.player.getExp()
tXp = Experience.LEVEL[NewLevel]
if pXp > tXp: st.player.removeExpAndSp(pXp - tXp, 0)
st.player.setClassId(int(event))
if not st.player.isSubClassActive(): st.player.setBaseClass(int(event))
st.player.store()
st.player.broadcastUserInfo()
return complete(st)
    st.exitQuest(1)

def onFirstTalk (self,npc,player):
st = player.getQuestState(QUEST_INFO)
if not st : st = self.newQuestState(player)
if player.isGM(): return MainHtml(st)
if int(System.currentTimeMillis()/1000) > st.getInt("blockUntilTime"): return MainHtml(st)


QUEST = Quest(QuestId,QUEST_INFO,QuestDesc)
CREATED     = State('Start', QUEST)
STARTED     = State('Started', QUEST)

QUEST.setInitialState(CREATED)

for npcId in NPC:
QUEST.addStartNpc(npcId)
QUEST.addFirstTalkId(npcId)
QUEST.addTalkId(npcId)

« Ostatnia zmiana: Marzec 08, 2012, 08:58:38 pm wysłana przez Alvardo »


  • Wiadomości: 100

  • Pochwał: 4

  • ZAKAZ OGNIA Z DUPY
Odp: [Problem] Z NPCkiem
« Odpowiedź #1 dnia: Marzec 08, 2012, 10:26:12 pm »
hmm pierwszy raz widzę coś takiego na aCisowych plikach...
Nie wiem, spróbuj na nowo wgrać pliki, albo ten jeden i zobacz czy błąd będzie się powtarzał.


  • Wiadomości: 36

  • Pochwał: 0

Odp: [Problem] Z NPCkiem
« Odpowiedź #2 dnia: Marzec 08, 2012, 10:38:18 pm »
robilem juz wszystko co sie dalo xD moze wysle ci npcka dalbys rady go przetestowac? to substack npc by allen


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Odp: [Problem] Z NPCkiem
« Odpowiedź #3 dnia: Marzec 08, 2012, 10:41:12 pm »
robilem juz wszystko co sie dalo xD moze wysle ci npcka dalbys rady go przetestowac? to substack npc by allen

1.Nie mam czasu już na takiego rzeczy.
2.Nie mam plików żadnych na kompie.
3.Nie mam żadnych programów tyczących się stawiania/pracowania z serwerem lineage 2.



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Odp: [Problem] Z NPCkiem
« Odpowiedź #4 dnia: Marzec 08, 2012, 10:46:36 pm »
eh no szkoda pokombinuje jeszcze cos tzn program dziala mi na razie jedynie na l2jfree na innych bledy wyskakuja ;/


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Odp: [Problem] Z NPCkiem
« Odpowiedź #5 dnia: Marzec 09, 2012, 06:54:10 pm »
Posprawdzaj te wpisy importujące net.sf.l2j.gameserver z innymi plikami .py w paczce.


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Odp: [Problem] Z NPCkiem
« Odpowiedź #6 dnia: Marzec 09, 2012, 08:50:40 pm »
kurde przy kazdym npcku mi sie to dzieje na aCisowskich plikach eh