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Wątek: Crash  (Przeczytany 888 razy)

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Crash
« dnia: Grudzień 31, 2012, 12:00:24 pm »
Witam mam problem odnosnie taki gdy chce cos kupic , zniszczyc , wrzucic przedmiot dostaje crash komunikat następujący


2012.12.31 11:57:57
OS : Windows7(32) 6.1 (Build: 7600)
CPU : GenuineIntel  Intel(R) Core(TM)2 Duo CPU     E7400  @ 2.80GHz @ 2800 MHz 2047MB RAM
Video : NVIDIA GeForce 9800 GT   (1070)
PosCode : LS1(273) 15667:142892:-2706 2/1 [674]

Assertion failed: SUCCEEDED( hr ) [File:.\XML\XMLDocument.cpp] [Line: 155]

UD3DRenderDevice::FlushResource <- FAuxRenderTarget::~FAuxRenderTarget <- appForceExit <- XMLDocument::Init <- XMLDocument::XMLDocument <- XMLManager::LoadDocument <- XMLManager::LoadSchema <- NWndUtil::GetComplexTypeFromSchema <- NCPropertyController::SetProperty <- UPropertyControllerHandle::execSetProperty <- UObject::ProcessEvent <- (SceneEditorDrawerWnd Transient.SceneEditorDrawerWnd, Function Interface.SceneEditorDrawerWnd.OnLoad) <- NCFrameWnd::OnXMLLoad <- XMLDataManager::DispatchLOADMSGInWindowMap <- XMLDataManager::CreateWindowsOnCondition <- XMLUIManager::CreateWindowByUIScript <- XMLUIManager::ExecuteUIEvent <- ID:1710, param: <- UUIEventManager::execExecuteEvent <- UObject::ProcessEvent <- (DialogBox Transient.DialogBox, Function Interface.DialogBox.OnClickButton) <- NCButton::OnClickButton <- NCButton::OnLButtonUp <- NCVirtualWndMain::PassToFocusedWindow <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::DispatchWndMsg <- NConsoleWnd::MasterConsoleEventProcess <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- ALineagePlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- UMasterLevel::Tick <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop