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Wątek: Nasz EQ  (Przeczytany 12352 razy)

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Nasz EQ
« dnia: Sierpień 23, 2007, 05:07:26 pm »
 Ja mam taki pomysł : może byśmy tak zrobili spis naszego Ekwipunka  :D
 To może zaczne :

 
 Armor : Doom Plate Armor (B)
            Doom Boots  (B)
            Doom Gloves (B)
            Doom Shield  (B)
            Doom Helmet (B)


 Biżu :    Top C Grade z Luxury Shop


 Weapon : Yakse Mace Health +3 (C)


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Odp: Nasz EQ
« Odpowiedź #1 dnia: Sierpień 23, 2007, 05:29:12 pm »
Armor set:
Zubei Heavy set

Biżuteria:
Top Luxury Jewelry Set +3 all

Broń:
Art of Battle Axe SA:Health Augment: M def +9, Critical + 11 ,P. atk +6
Nie gram w L2.
Czuję się szczęśliwy z tego powodu :D


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Odp: Nasz EQ
« Odpowiedź #2 dnia: Sierpień 23, 2007, 06:01:03 pm »
Acha i jeszcze set na +3


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Odp: Nasz EQ
« Odpowiedź #3 dnia: Wrzesień 02, 2007, 09:42:22 am »
od kiedy nastało IL to dla krasia tylko pole do spolia mass sweeper rządzi
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« Odpowiedź #4 dnia: Wrzesień 02, 2007, 10:05:31 am »
Sengaia ten augument jakis lipny :D
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Odp: Nasz EQ
« Odpowiedź #5 dnia: Wrzesień 02, 2007, 10:28:14 am »
Ja jak miałem kiedyś spoila na 53lvlu to wyglądał tak:
- Doom heavy set.
- Bizu Black Ore (all+3)
- Art of Battle Axe +8(health)
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Odp: Nasz EQ
« Odpowiedź #6 dnia: Wrzesień 02, 2007, 10:52:05 am »
od kiedy nastało IL to dla krasia tylko pole do spolia mass sweeper rządzi
oO, jest takie coś jak mass sweeper? bo w skillach (lineage.pmfun.com) nie bardzo jest tak samo na tej podstronie.


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Odp: Nasz EQ
« Odpowiedź #7 dnia: Wrzesień 02, 2007, 11:22:47 am »
od kiedy nastało IL to dla krasia tylko pole do spolia mass sweeper rządzi
Niestety nie ma czegoś takiego jak mass sweeper.

Sengaia ten augument jakis lipny :D
Może i tak ;p
Ja za bardzo nie mam szczęścia do augmentów ^^, no może raz trafił mi się Root skill xd.
« Ostatnia zmiana: Wrzesień 02, 2007, 11:25:15 am wysłana przez Sengaia »
Nie gram w L2.
Czuję się szczęśliwy z tego powodu :D


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Odp: Nasz EQ
« Odpowiedź #8 dnia: Wrzesień 02, 2007, 07:34:26 pm »
Ja mam spoila na 47 lvl:
Armor: Composite Armor +3
Spodnie: -----------
Rękawice: Full Plate Gauntlets +3
Buty: Full Plate Boots +3
Hełm: Composite Helmet +3
Tarcza: Composite Shield +3
Broń:    Yaksa Mace + Health +3
Earring: Nassen's Earring +3
Earring 2: Nassen's Earring +3
Necklace: Necklace of Binding +3
Ring: Ring of Binding +3
Ring 2: Ring of Binding +3
Special: Party Mask

Ma C Grade, bo on chodzi do cata i nie leveluje.


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Odp: Nasz EQ
« Odpowiedź #9 dnia: Wrzesień 03, 2007, 11:38:25 am »
BH 43:
Full plate armor +4
full plate helmet +3
full plate gloves +3
full plate boots +3
biżu top lux
Berserk blade +9 focus

ponadto w WH:
BW heavy set, BO jew set, elysian axe, MJ jew set, MJ heavy set


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Odp: Nasz EQ
« Odpowiedź #10 dnia: Wrzesień 03, 2007, 05:35:03 pm »
Sory nie orientuje się w tych argumentacjach itp ... +11 critikal? wtf
http://piczolandia.miniville.fr/

W każdej sekundzie,na każdym oddechu ktoś traci życie,
co mrugnięcie , kogoś marzenia odpływają,w rozczarowaniu otchłani znikają.
Czytając moje myśli przelane,słowa do śmierci dobrane,
ktoś w jakimś zakątku świata,gubi bezcenne życia światła.


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Odp: Nasz EQ
« Odpowiedź #11 dnia: Wrzesień 03, 2007, 05:44:01 pm »
Augumentacja to takie coś co możesz wsadzić do broni. Potrzeba chyba jakiegoś kryształu/kamienia o odpowiednim grade. Augumentacja może być w broni razem z SA. Przy wcześniejszym wsadzeniu SA i enchantu, augumentacja nie usuwa go.

Lista augumentacji możliwych do zdobycia:
Active: Absorbs HP.
Active: Allows you to reflect some of the damage you incurred back to the enemy for a certain amount of time. Excludes damage from skill or remote attacks.
Active: Attacks by throwing a boulder.
Active: Burns up the enemy's MP.
Active: Decreases all skill MP consumption rates temporarily.
Active: Decreases all skill re-use times temporarily.
Active: Decreases a target's urge to attack.
Active: Decreases the magic MP consumption rate temporarily.
Active: Decreases the magic re-use time temporarily.
Active: Decreases the opponent's PVP P. Atk. temporarily.
Active: Decreases the skill MP consumption rate temporarily.
Active: Decreases the skill re-use time temporarily.
Active: Decreases the song/dance skill MP consumption rate temporarily.
Active: Decreases the song/dance skill re-use time temporarily.
Active: Decreases the target's urge to attack.
Active: Detonates a fireball by compressing the air around the caster.
Active: Ignites a firecracker.
Active: Ignites a large firecracker.
Active: Increases Accuracy temporarily.
Active: Increases Dodge temporarily.
Active: Increases M. Atk. temporarily.
Active: Increases M. Def. temporarily.
Active: Increases P. Atk. temporarily.
Active: Increases P. Def. temporarily.
Active: Increases PVP P. Atk. temporarily.
Active: Increases resistance to damage from falling temporarily.
Active: Increases the ability to restore some HP from the damage inflicted on an enemy temporarily. Excludes damage by skill or long-range attacks.
Active: Increases the chance of a critical attack temporarily.
Active: Increases the critical attack rate of magic attacks temporarily.
Active: Increases the effectiveness of HP recovery magic temporarily.
Active: Increases the maximum CP temporarily.
Active: Increases the maximum HP temporarily.
Active: Increases the maximum HP temporarily and restores HP by the increased amount.
Active: Increases the maximum MP temporarily.
Active: Increases the power of HP recovery magic temporarily.
Active: Increases the recharge recover rate of MP.
Active: Increases the recharge recovery rate of MP.
Active: Increases the target's urge to attack.
Active: Inflicts a dark attack.
Active: Inflicts a dark attack in the shape of a parabola.
Active: Inflicts a elementally challenged attack.
Active: Inflicts a elementally challenged attack in the shape of a parabola.
Active: Inflicts a flaming attack.
Active: Inflicts a flaming attack in the shape of a parabola.
Active: Inflicts a gusting attack.
Active: Inflicts a gusting attack in the shape of a parabola.
Active: Inflicts an earthen attack attack.
Active: Inflicts an earthen attack attack in the shape of a parabola.
Active: Inflicts a sacred attack.
Active: Inflicts a sacred attack in the shape of a parabola.
Active: Inflicts a water-type attack.
Active: Inflicts a water-type attack in the shape of a parabola.
Active: Inflicts damage by throwing a boulder.
Active: Instantly restores your HP.
Active: Launches a dark attack.
Active: Launches a sacred attack.
Active: Momentarily becomes invincible.
Active: Momentarily frightens the target, causing him to flee.
Active: Opens doors and treasure chests with a certain probability. Requires Keys of a Thief.
Active: Play music for a short duration.
Active: Puts the opponent's mind at peace and erases the desire to attack.
Active: Regenerates MP.
Active: Removes the target.
Active: Restores CP.
Active: Restores your own CP.
Active: Resurrects a corpse.
Active: Teleports party members to a village. Cannot be used in a specially designated place such as the GM Consultation Service.
Active: Teleports the caster to a village. Cannot be used in a specially designated place such as the GM Consultation Service.
Active: Teleports to a village regardless of time. Cannot be used in a specially designated place such as the GM Consultation Service.
Active: Temporarily blocks all of the target's physical/magic skills.
Active: Temporarily blocks a monster's pre-emptive attack. Fighting ability significantly decreases while in effect.
Active: Temporarily blocks the target's magic skills.
Active: Temporarily causes a target to bleed heavily.
Active: Temporarily decreases a target's Atk. Spd.
Active: Temporarily decreases a target's speed.
Active: Temporarily holds the target. The target cannot be affected by any additional hold attacks while the effect lasts.
Active: Temporarily Increases the distance you can jump without sustaining damage.
Active: Temporarily Increases your head size.
Active: Temporarily Increases your lung capacity.
Active: Temporarily paralyzes a target.
Active: Temporarily petrifies the target.
Active: Temporarily poisons the target.
Active: Temporarily puts the target to sleep. The target cannot be affected by any additional sleep attacks while the effect lasts.
Active: Temporarily resist damage from falls.
Active: Temporarily stuns the target.
Active: Unleashes a general attack and temporarily decreases your magic attack power during PvP.

Chance: Blocks all of the physical/magic skills of the target that inflicts damage on you with a certain probability.
Chance: Blocks the magic skills of the target that inflicts damage on you with a certain probability.
Chance: Decreases the Atk. Spd. of the target that inflicts damage on you with a certain probability.
Chance: Decreases the PVP P. Atk. of the target that inflicts damage on you with a certain probability.
Chance: Decreases the speed of the target that inflicts damage on you with a certain probability.
Chance: Decreases the urge to fight of the target that inflicts damage on you with a certain probability.
Chance: Has a chance to hold a target that damages you. The target cannot be affected by any additional hold attacks while the effect lasts.
Chance: Has a chance to paralyze a target that damages you.
Chance: Has a chance to petrify a target that damages you.
Chance: Has a chance to poison a target that damages you.
Chance: Has a chance to sleep a target that damages you.
Chance: Has a chance to sleep a target that damages you. The target cannot be affected by any additional sleep attacks while the effect lasts.
Chance: Has a chance to stun a target that damages you.
Chance: Increases accuracy with a certain probability when damage is incurred.
Chance: Increases critical attack rate of magic attacks with a certain probability when damage is incurred.
Chance: Increases critical attack rate with a certain probability when damage is incurred.
Chance: Increases evasion with a certain probability when damage is incurred.
Chance: Increases M. Atk. with a certain probability when damage is incurred.
Chance: Increases maximum CP with a certain probability when damage is incurred.
Chance: Increases maximum HP with a certain probability when damage is incurred.
Chance: Increases maximum MP with a certain probability when damage is incurred.
Chance: Increases M. Def. with a certain probability when damage is incurred.
Chance: Increases P. Atk. with a certain probability when damage is incurred.
Chance: Increases P. Def. with a certain probability when damage is incurred.
Chance: Increases PVP P. Atk. with a certain probability when damage is incurred.
Chance: Increases recovery rate when receiving HP recovery magic with a certain probability after damage is incurred.
Chance: Increases recovery rate when receiving MP recovery magic with a certain probability after damage is incurred.
Chance: Momentarily blocks all of the target's physical and magic skills during a critical attack.
Chance: Momentarily blocks all of the target's physical and magic skills during a magic attack.
Chance: Momentarily blocks all of the target's physical and magic skills during a physical attack.
Chance: Momentarily blocks the target's magic skill during a critical attack.
Chance: Momentarily blocks the target's magic skill during a magic attack.
Chance: Momentarily blocks the target's magic skill during a physical attack.
Chance: Momentarily burns up the target's MP during a critical attack.
Chance: Momentarily burns up the target's MP during a magic attack.
Chance: Momentarily burns up the target's MP during a physical attack.
Chance: Momentarily causes the target to bleed during a critical attack.
Chance: Momentarily causes the target to bleed during a magic attack.
Chance: Momentarily causes the target to bleed during a physical attack.
Chance: Momentarily decreases a target's Atk. Spd. during a critical attack.
Chance: Momentarily decreases a target's Atk. Spd. during a magic attack.
Chance: Momentarily decreases a target's Atk. Spd. during a physical attack.
Chance: Momentarily decreases a target's speed during a critical attack.
Chance: Momentarily decreases a target's speed during a physical attack.
Chance: Momentarily decreases the target's speed during a magic attack. Intensity 3.
Chance: Momentarily frightens the target, causing him to flee during a magic attack.
Chance: Momentarily frightens the target, causing him to flee during a physical attack.
Chance: Momentarily frightens the target during a critical attack.
Chance: Momentarily holds the target during a critical attack. The target cannot be affected by any additional hold attacks while the effect lasts.
Chance: Momentarily holds the target during a magic attack. The target cannot be affected by any additional hold attacks while the effect lasts.
Chance: Momentarily holds the target during a physical attack. The target cannot be affected by any additional hold attacks while the effect lasts.
Chance: Momentarily paralyzes the target during a critical attack.
Chance: Momentarily paralyzes the target during a magic attack.
Chance: Momentarily paralyzes the target during a physical attack.
Chance: Momentarily petrifies the target during a critical attack.
Chance: Momentarily petrifies the target during a magic attack.
Chance: Momentarily petrifies the target during a physical attack.
Chance: Momentarily poisons the target during a critical attack.
Chance: Momentarily poisons the target during a magic attack.
Chance: Momentarily poisons the target during a physical attack.
Chance: Momentarily puts the target to sleep during a critical attack. The target cannot be affected by any additional sleep attacks while the effect lasts.
Chance: Momentarily puts the target to sleep during a magic attack. The target cannot be affected by any additional sleep attacks while the effect lasts.
Chance: Momentarily puts the target to sleep during a physical attack. The target cannot be affected by any additional sleep attacks while the effect lasts.
Chance: Momentarily stuns the target during a critical attack.
Chance: Momentarily stuns the target during a magic attack.
Chance: Momentarily stuns the target during a physical attack.
Chance: Regenerates CP with a certain probability when damage is incurred.
Chance: Regenerates MP with a certain probability when damage is incurred.
Chance: Temporarily decreases a target's speed during a critical attack.
Chance: Temporarily decreases a target's speed during a physical attack.
Chance: Temporarily decreases a target's urge to attack during a critical attack.
Chance: Temporarily decreases a target's urge to attack during a physical attack.
Chance: Temporarily decreases the target's speed during a magic attack. Intensity 3.
Chance: Temporarily increases the target's urge to attack during a critical attack.
Chance: Temporarily increases the target's urge to attack during a physical attack.
Chance: Temporarily provokes a target to attack during a critical attack.
Chance: Temporarily provokes a target to attack during a physical attack.
Chance: Throw the target that inflicts damage on you into a state of fear and causes him to flee with a certain probability.

Passive: Decreases the magic MP consumption rate.
Passive: Decreases the MP consumption rate for all skills.
Passive: Decreases the skill MP consumption rate.
Passive: Decreases the song/dance skill MP consumption rate.
Passive: Increases accuracy.
Passive: Increases critical attack rate.
Passive: Increases evasion.
Passive: Increases lung capacity.
Passive: Increases Lung Capacity.
Passive: Increases M. Atk.
Passive: Increases M. Def.
Passive: Increases P. Atk.
Passive: Increases P. Def.
Passive: Increases PVP P. Atk.
Passive: Increases the ability to reflect some of the damage you incurred back to the enemy. Excludes damage by skill or long-range attacks.
Passive: Increases the critical attack rate of magic attacks.
Passive: Increases the effect of HP recovery magic.
Passive: Increases the height from which you can jump without sustaining damage.
Passive: Increases the power of HP recovery magic.
Passive: Increases the recharge recovery rate of MP.
Passive: Increases the weapon weight limit by 2 times.
Passive: Raises resistance to damage from falling.

                                                                        By www.google.pl

:D
« Ostatnia zmiana: Wrzesień 03, 2007, 05:46:21 pm wysłana przez Siena »
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Odp: Nasz EQ
« Odpowiedź #12 dnia: Wrzesień 03, 2007, 08:48:32 pm »
No dobra ale czy +11 do critikala to dużo no nie//
http://piczolandia.miniville.fr/

W każdej sekundzie,na każdym oddechu ktoś traci życie,
co mrugnięcie , kogoś marzenia odpływają,w rozczarowaniu otchłani znikają.
Czytając moje myśli przelane,słowa do śmierci dobrane,
ktoś w jakimś zakątku świata,gubi bezcenne życia światła.


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Odp: Nasz EQ
« Odpowiedź #13 dnia: Wrzesień 03, 2007, 08:51:31 pm »
Czy ja wiem. Raczej mało. :P
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Odp: Nasz EQ
« Odpowiedź #14 dnia: Wrzesień 03, 2007, 09:32:05 pm »
Cytuj
Chance: Has a chance to hold a target that damages you. The target cannot be affected by any additional hold attacks while the effect lasts.

o LOL :D
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Odp: Nasz EQ
« Odpowiedź #15 dnia: Wrzesień 03, 2007, 09:46:33 pm »
Cytuj
Chance: Has a chance to hold a target that damages you. The target cannot be affected by any additional hold attacks while the effect lasts.

o LOL :D

o lol?

Cytuj
Active: Teleports party members to a village. Cannot be used in a specially designated place such as the GM Consultation Service.
Cytuj
Active: Resurrects a corpse.
Cytuj
Active: Temporarily paralyzes a target.
A to to już w ogóle, aż boję się pomyśleć co to robi. :P ::
Cytuj
Active: Momentarily becomes invincible.
Stajesz się niewidzialny? oO

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Odp: Nasz EQ
« Odpowiedź #16 dnia: Wrzesień 03, 2007, 10:00:19 pm »
Neizniszczalny chyba :P
A te co podałes to nic, poprostu skile ci w ekwipunku dochodza. A ten root to lol bo ktos cie stuknie i dostaje roota xD
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Odp: Nasz EQ
« Odpowiedź #17 dnia: Wrzesień 03, 2007, 10:03:03 pm »
Eee niezły bajer nie bawiłem się tym.. to się dropi?  ale to critical to to do którego się focus robi? o.O niezłe nawet.. czy może +11 dmg przy krytyku.. bo obok +6 p atk wiec..
http://piczolandia.miniville.fr/

W każdej sekundzie,na każdym oddechu ktoś traci życie,
co mrugnięcie , kogoś marzenia odpływają,w rozczarowaniu otchłani znikają.
Czytając moje myśli przelane,słowa do śmierci dobrane,
ktoś w jakimś zakątku świata,gubi bezcenne życia światła.


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« Odpowiedź #18 dnia: Wrzesień 04, 2007, 06:11:41 pm »
Nie to działa tak jak focus: +11 critical chance.
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« Odpowiedź #19 dnia: Wrzesień 05, 2007, 12:26:11 pm »
Ten temat już był ale co tam będzie 1 post więcej  :P poza tym troche się u mnie pozmieniało.

>set BW +3,obecnie składam set NM brak mi butów,rękawic i hełmu jak ktoś ma na sprzedaż to
  chętnie kupie.
>tarcza NM +3 zbroja NM czeka w WH
>broń Meteor Shower +5 Focus/odbijam straty bo spaliłem na +8  :( /
>biżuteria ringi Tateosian +3
              earringi Tateosian +3
              neckle MJ +3





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Nick:   BumCykCyk lv 79+noblesse
Klasa:  Fortune Seeker - subka ST lv 78+
subka Titan lv 77+


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« Odpowiedź #20 dnia: Wrzesień 05, 2007, 10:23:22 pm »
NM skladasz z mysla o subie SK jak mniemam ? :>
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« Odpowiedź #21 dnia: Wrzesień 07, 2007, 12:03:47 pm »
Dla krasnala najlepszy jak wiesz MJ ale NM taż niezły i ładnie wygląda dla SK ponoć DC najlepszy więc NM był by tak po środku  :)





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Odp: Nasz EQ
« Odpowiedź #22 dnia: Wrzesień 07, 2007, 12:16:58 pm »
NM jest dobrze wybalansowanym armorem jezeli chodzi o defensywe i ofensywe.


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« Odpowiedź #23 dnia: Wrzesień 10, 2007, 12:08:59 am »
Mam pytanie jaki Set wybrac sobie jako b gradowy. BW heavy, czy Dooma?


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« Odpowiedź #24 dnia: Wrzesień 10, 2007, 08:07:38 am »
Mam pytanie jaki Set wybrac sobie jako b gradowy. BW heavy, czy Dooma?

ja sobie wybralem bw heavy+ aoba+health/duale bo imo bh powinien miec wiecej mocy niz ws bo nie ma golema i jakims musi byc "dd"(lol)
doom zrobi z bh tanka bardziej