Witam Serdecznie , dziś na sprzedaż mam kompletne pliki przygotowane pod serwer high rate , co fakt nie były wiele testowany to sobie mogę zarzucić ale wiele zostało wykonane w nich więcej informacji na GG numer 5688814
Teraz coś o plikach bazują one na kronice Freya ( L2jserver pliki z częścią kodu rosyjskich plików) pliki posiadają pełny event engine (phoenix event engine) cały poprawiony testowałem błędów nie ma. Niżej screen systemu eventów ,też oczywiście jest normalny system z kilkoma eventami jak TvT itp nie z engine więc do wyboru
Pliki posiadają również npc
sprzedaję pełen kod źródłowy plików (
Source) skompilowane pliki serwerowe wraz z npc wgranymi plus dodatkowo bazą danych pomagam ją wgrać itp. Cenna jaka mnie interesuję mhm idzie do ustalenia na GG także zapraszam serdecznie.
Pliki posiadają autorskie html npc niżej zamieszczam kilka screen shotów.
Gatekeeper:
Gm Shop pełny z multisell:
Pliki serwera również posiadają wiele ciekawych rozwiązań ,które mogą być przydatne np podczas tworzenia serwera pvp jednym z nich jest auto flag zone docelowo ustawione na LoA , jest do tego napisany konfig ,który zezwala na reward w danym zone (FlagZone) , dodaje restrykcje na dane klasy , na dane itemki oraz ustawienie docelowego spawnu wszystko z poziomu konfigu.
Następnym ciekawym rozwiązaniem jest pvp rank system (impletacja kodu mojego znajomego działa idealnie) niżej screen , wszystkie ustawienia również z konfigu serwera więc nie potrzebna jest znajomość javy.
Tutaj mamy panel po zabójstwie wyświetla nam się okienko jaki przeciwnik nas zabił
dany panel pojawia się po wywołaniu komendy .pvpinfo i jeżeli target jest na danym graczu oraz na sobie np
Następną ciekawa rzeczą jaką posiadają pliki i na pewno uznawaną na serwerach typu high rate jest system przywracania buffów po cancelu.
Teraz opiszę coś o konfigach customowych jakie posiada serwer.
Pełna konfiguracja olimpiady z poziomu konfigów mowa o rozdaniu hero nie wymaga ingeracji w silnik serwerowy.
Konfiguracja enchantu na serwerze oprócz dobrze znanego konfigu został dodany dodatkowy customowy.
#==============================================================#
# Progressive enchanting system #
#==============================================================#
# Enable/Disable progressive enchanting system (experimental).
EnchantStepEnabled = False
# Progressive enchanting mode. Values allowed = static, dynamic
EnchantStepMode = static
# If EnchantStepMode = static:
# Value in percent (%). Reduced from enchant rate on each next enchant.
# Example: +3 safe enchant. EnchantChanceWeapon = 66. EnchantStep = 3
#+4 = 66%, +5 = 63%, +7 = 60%, +8 = 57% etc.
# If EnchantStepMode = dynamic:
# enchant chance is multiplied by (EnchantStep^(item enchant level)-safe enchant)
# for example, if enchant step is 0.95
# +10 = 66*(0.95^(10-4))
# it only starts to make a real difference after +10,
# so it's useful for servers with high max enchant.
EnchantStepStatic = 4
EnchantStepDynamic = 0.95
#==============================================================#
# Skill enchanting maximum #
#==============================================================#
# Turn this off to avoid skill enchanting.
# Default: True
EnableSkillEnchant = True
# When this is enabled it will read the "SkillMaxEnchantLimitLevel" option.
# Default: False
EnableSkillMaxEnchantLimit = False
# When this is over 0, it will cutoff the skill enchant level to it's value.
# When it's 0 it will removed the current skill enchant.
# Default: 30
SkillMaxEnchantLimitLevel = 30
#==============================================================#
# Custom Weapon PvP - Hero #
#==============================================================#
# Enchant In Weapons Hero ?
EnableHeroWeaponEnchant = False
# Elemental In Weapons PvP ?
EnablePvPWeaponElement = False
# Elemental In Weapons Hero ?
EnableHeroWeaponElement = False
# Argument In Weapons PvP ?
EnablePvPWeaponAgument = False
# Argument In Weapons Hero ?
EnableHeroWeaponAgument = False
#==============================================================#
# Max Elemental In Armors e Weapons #
#==============================================================#
# System Max Elemental (1-14)
ElementalCustomLevelEnable = False
# Max Elemental in Weapons
ElementalLevelWeapon = 14
# Max Elemental In Armor
Balans konfig daje szybką i wygodna konfigurację statystyk.
#==============================================================#
# WARNING #
#==============================================================#
# Those settings can modify the behaviour of your server.
# Your server will NOT be as retail servers.
# Those settings are useful if you own some special server
# or really small server.
# NOTE : "true" to enable "false" to disable.
#==============================================================#
# Class Settings #
#==============================================================#
# Damage Multipliers for Magician characters.
# Default: 1.0
AltPDamageMages = 1.0
AltMDamageMages = 1.0
# Damage Multipliers for Fighter characters.
# Default: 1.0
AltPDamageFighters = 1.0
AltMDamageFighters = 1.0
# Damage Multipliers for pets and summons.
# Default: 1.0
AltPDamagePets = 1.0
AltMDamagePets = 1.0
# Damage Multipliers for NPCs (mobs).
# Default: 1.0
AltPDamageNpc = 1.0
AltMDamageNpc = 1.0
#==============================================================#
# Class Settings #
#==============================================================#
# Both settings can work together . The order Balancing
# will be "Class vs. Class" and then "Class Balance" .
# Enable Class Balance System (Class Vs Armor Vs (Mage or Fight)).
# Set the variables in the table class_balance.
# Default: False
EnableClassBalanceSystem = False
# Enable Class Vs Class Balance System.
# Set the variables in the table class_vs_class.
# Default: False
EnableClassVsClassSystem = False
#---------------------------------------------
# Balance Dagger Classes -
#---------------------------------------------
DaggerVsHeavy = 1.00
DaggerVsLight = 1.00
DaggerVsRobe = 1.80
#---------------------------------------------
# Balance Archer Classes -
#---------------------------------------------
ArcherVsHeavy = 1.00
ArcherVsLight = 1.00
ArcherVsRobe = 1.00
#---------------------------------------------
# Balance Blunt Classes -
#---------------------------------------------
BluntVsHeavy = 1.00
BluntVsLight = 1.00
BluntVsRobe = 1.00
#---------------------------------------------
# Balance Dual-Weapon Classes -
#---------------------------------------------
DualVsHeavy = 1.00
DualVsLight = 1.00
DualVsRobe = 1.00
#---------------------------------------------
# Balance Fist Classes -
#---------------------------------------------
FistVsHeavy = 1.00
FistVsLight = 1.00
FistVsRobe = 1.00
#---------------------------------------------
# Balance Sword Classes -
#---------------------------------------------
SwordVsHeavy = 1.00
SwordVsLight = 1.00
SwordVsRobe = 1.00
#---------------------------------------------
# Balance Pole Classes -
#---------------------------------------------
PoleVsHeavy = 1.00
PoleVsLight = 1.00
PoleVsRobe = 1.00
System oczywiście vote reward prosty w konfiguracji i automatyczny:
#==============================================================#
# Vote System HopZone/TopZone #
#==============================================================#
# Enable vote system?
EnableVoteSystem = False
#Hopzone = true / Topzone = false
VoteSystemHopzone = False
# Save Votes in Database?
# Recomendable true if you Shutdown/Restart the server.
SaveVotesIntoDataBase = False
# Vote Page URL.
# Working/Tested in HopZone.
VoteSystemPage = http://l2.hopzone.net/lineage2/details/###
# Reward players every xxx votes.
VoteSystemVotes = 10
# Frist Check delay.
# In Seconds.
VoteSystemStartCheckTime = 60
# Continue Check delay.
# In Seconds.
VoteSystemRunCheckTime = 120
# Items Rewards ID.
# Separated whit a ",".
VoteSystemItemID = 57,20034
# Items Rewards Count.
# Separated whit a ",".
VoteSystemItemCount = 1000,2
#==============================================================#
# TopZone/Vote System #
#==============================================================#
# Enable vote system?
TopZoneEnableVoteSystem = False
#Hopzone = true / Topzone = false
TopZoneVoteSystemHopzone = False
# Save Votes in Database?
# Recomendable true if you Shutdown/Restart the server.
TopZoneSaveVotesIntoDataBase = False
# Vote Page URL.
# Working/Tested in HopZone.
TopZoneVoteSystemPage = http://l2.hopzone.net/lineage2/details/74078/L2World-Servers
# Reward players every xxx votes.
TopZoneVoteSystemVotes = 10
# Frist Check delay.
# In Seconds.
TopZoneVoteSystemStartCheckTime = 60
# Continue Check delay.
# In Seconds.
TopZoneVoteSystemRunCheckTime = 120
# Items Rewards ID.
# Separated whit a ",".
TopZoneVoteSystemItemID = 57,20034
# Items Rewards Count.
# Separated whit a ",".
TopZoneVoteSystemItemCount = 1000,2
Oraz też konfiguracja ogólna i wiele więcej:
#==============================================================#
# Automatic active soulshots/spiritshots log in #
#==============================================================#
# Automatic activation of soulshots/spiritshots on player log in.
AutoActivateShotsEnabled = False
# Minimum shots needed to activate (make it over 100)
AutoActivateShotsMin = 200
# Consume shots (Soulshots, BlessedSpiritShots, Spiritshots)
ConsumeSpiritSoulShots = True
#==============================================================#
# Custom title for news characters #
#==============================================================#
# Set this option to true to enable custom titles on new chars.
CharTitle = False
CharAddTitle = La2Pandora
#==============================================================#
# Custom spawn news characters #
#==============================================================#
# Set true for custom spawn location.
CustomSpawn = False
SpawnX = 6458
SpawnY = 6455
SpawnZ = 5547
#==============================================================#
# Custom items news characters #
#==============================================================#
# Allow custom starter items?
AllowCustomStarterItems = False
# You must allow custom starter items!
CustomStarterItems = 57,1000;
#==============================================================#
# Distance from player for private store #
#==============================================================#
# Minimum distance from player / npc to open a new private store shop
ShopMinRangeFromPlayer = 0
ShopMinRangeFromNpc = 0
# This option will enable a alternatif leveling of soul Crystal
EnableNewLevelingSoul = False