Tytuł: Pomocy Error :/
Wiadomość wysłana przez: GeniealnyZolw w Lipiec 22, 2007, 05:15:22 PM
Wiadomość wysłana przez: GeniealnyZolw w Lipiec 22, 2007, 05:15:22 PM
Witam :) Grałem sobie w L2 i nagle wyskoczył mi taki error który mi się nigdy nie pojawił :/ :
2007.7.22 17:11:16
OS : Windows XP 5.1 (Build: 2600)
CPU : AuthenticAMD Unknown processor @ 2212 MHz with 958MB RAM
Video : NVIDIA GeForce 6100 nForce 405 (9148)
General protection fault!
History: UObject::GetFullName <- TestReach <- UObject::GetFullName <- UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial30) <- TestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial30) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 18_14.ShadowProjector34) <- AActor::Serialize <- TestReach <- (ShadowProjector 18_14.ShadowProjector34) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 18_14.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Proszę o pomoc. Z góry dziękuje.
2007.7.22 17:11:16
OS : Windows XP 5.1 (Build: 2600)
CPU : AuthenticAMD Unknown processor @ 2212 MHz with 958MB RAM
Video : NVIDIA GeForce 6100 nForce 405 (9148)
General protection fault!
History: UObject::GetFullName <- TestReach <- UObject::GetFullName <- UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial30) <- TestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial30) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 18_14.ShadowProjector34) <- AActor::Serialize <- TestReach <- (ShadowProjector 18_14.ShadowProjector34) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 18_14.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Proszę o pomoc. Z góry dziękuje.