Tytuł: critical error ;/
Wiadomość wysłana przez: wadro w Sierpień 22, 2007, 09:24:09 PM
Wiadomość wysłana przez: wadro w Sierpień 22, 2007, 09:24:09 PM
mam problem kiedy proboje sie wbic na server (echokinetics) gra zawiesza mi sie podczas logowania postaci ;/ naciskajac tab dostaje cryta :
2007.8.22 21:20:39
OS : Windows XP 5.1 (Build: 2600)
CPU : GenuineIntel PentiumPro-class processor @ 2213 MHz with 2046MB RAM
Video : NVIDIA GeForce 8600 GT (5819)
General protection fault!
History: User::GetName <- NWndUtil::GetInventoryOrderFileName <- UUIScript::execSaveInventoryOrder <- UObject::ProcessEvent <- (InventoryWnd Transient.InventoryWnd0, Function Interface.InventoryWnd.OnHide) <- NCFrameWnd::HideWindow <- UWindowHandle::execHideWindow <- UObject::ProcessEvent <- (InventoryWnd Transient.InventoryWnd0, Function Interface.InventoryWnd.OnEvent) <- XMLUIManager::ExecuteUIEvent <- NConsoleWnd::ExecuteShortcutCommand <- NConsoleWnd::HandleKeyboardInput <- NConsoleWnd::HookShortCutKey <- NConsoleWnd::DispatchWndMsgX <- NConsoleWnd::DispatchWndMsg <- UWindowsViewport::ViewportWndProc <- WWindow::StaticProc <- DispatchMessage <- 000C06C8 256 <- MessagePump <- MainLoop
ktos wie moze o co chodzi i co z tym zrobic
2007.8.22 21:20:39
OS : Windows XP 5.1 (Build: 2600)
CPU : GenuineIntel PentiumPro-class processor @ 2213 MHz with 2046MB RAM
Video : NVIDIA GeForce 8600 GT (5819)
General protection fault!
History: User::GetName <- NWndUtil::GetInventoryOrderFileName <- UUIScript::execSaveInventoryOrder <- UObject::ProcessEvent <- (InventoryWnd Transient.InventoryWnd0, Function Interface.InventoryWnd.OnHide) <- NCFrameWnd::HideWindow <- UWindowHandle::execHideWindow <- UObject::ProcessEvent <- (InventoryWnd Transient.InventoryWnd0, Function Interface.InventoryWnd.OnEvent) <- XMLUIManager::ExecuteUIEvent <- NConsoleWnd::ExecuteShortcutCommand <- NConsoleWnd::HandleKeyboardInput <- NConsoleWnd::HookShortCutKey <- NConsoleWnd::DispatchWndMsgX <- NConsoleWnd::DispatchWndMsg <- UWindowsViewport::ViewportWndProc <- WWindow::StaticProc <- DispatchMessage <- 000C06C8 256 <- MessagePump <- MainLoop
ktos wie moze o co chodzi i co z tym zrobic