Mam nadzieję, ze komus to się przyda. Zaczerpnięte od naszego najlepszego tanka.
Cytat
Here's a generic Tank build that is directed mostly for defense (You can obviously switch it around depending on your armor and jewels) :
8 Points in Knights Tree
2P 10% HP
4P 10% MDEF
2P 10% Paralyze/Stun
6 Points in Warriors Tree
4P 20% HP
2P 10% Stun/Yoke or 2P 5% PDEF
2 Points in Wizards Tree
2P 10% HP
You can keep switching them on the fly so I will probably be alternating
My setup will probably look something like this:
6 Points in Knights Tree
2P 10% HP
2P 5% MDEF
2P 10% Paralyze/Stun
4 Points in Warriors Tree
4P 20% HP
6 Points in Wizards Tree
2P 10% HP
2P 5% PDEF
2P 10% Mental/Yoke
Now theres a few more options I'm considering. With the build above I'm putting a lot in the wizard tree to get that mental/yoke, just because of silence/hero skills landrate
Another option I might consider,
12 Points in Knights Tree
2P 10% HP
2P 5% MDEF
2P 10% Paralyze/Stun
2P 5% PDEF
2P 10% Skill Crit Dmg
4 Points in Warriors Tree
4P 20% HP
0 Points in Wizards Tree
We got plently of time to consider the skills since farming SP will take long time from what people saying. In general I think all tank builds should try to get that 40% hp (30% hp could also be okay, but 40% hp is by far the best point for value option IMO.) Aside from that we will have to test whether P. Skill Crit Rate and P. Skill Crit demij are worth it, I think points will be best used on getting extra defenses, tank skills crit with about 10% chance and damage isn't that high anyway. I think most tank builds will be quite similar, get a lot of HP and then think if you need more MDEF, PDEF or Stun
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