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Wątek: Wstępny Patch Notes H5 part 1,2,3  (Przeczytany 25385 razy)

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Wstępny Patch Notes H5 part 1,2,3
« dnia: Grudzień 28, 2010, 05:47:58 pm »
High Five
Parts 1, 2, 3

"We can proudly say that this High-Five update is more of a course of preparation to take "Lineage II" to the next level through improved communication with Lineage II players, unlike previous episode-type updates related to Chaotic Throne. While this update does not include an overhaul of new continents or game systems, many of the issues which were frequently mentioned and pointed out by the players for improvements have been considered and updated accordingly. We believe this High-Five update will be the start of new improvements. Let’s get right to the details of the High-Five update."
- the Lineage II Development Team

Grand Olympiad
Characters
Clans
Mail System
Party Matching System
Interface
Birthday System
Nevit's Adent Blessing
Skills
Hunting Zones
Quests
Items
Miscellaneous
Grand Olympiad

Grand Olympiad arenas have been changed to Instanced Zones. Matches can now be held in 160 stadiums at the same time.
The minimum number of participants for a match has been changed, and now all characters that have requested a match play can enter the stadium:
Class-irrelevant individual match:
Before: 9 people
Now: 10 people
Class individual match:
Before: 5 people
Now: 10 people
Class-irrelevant team match:
Before: 9 teams
Now: 6 teams
The previous system in which opponents were selected randomly has changed to a system in which opponents with similar Olympiad points will be matched first.
Points are now accumulated as follows:
10 points for reaching Noblesse for the first time.
10 more points every week.
The /olympiadstat command can now be used on other players.
In this update, Noblesse characters are bound by a set number of matches they can join per week. See below:
Maximum number of matches a character can join per week: 70
Maximum number of Class-Irrelevant Individual matches a character can join per week: 60
Maximum number of Class Individual matches a character can join per week: 30
Maximum number of Class-Irrelevant Team matches a character can join per week: 10
The maximum number of people who can watch a match has been changed to 18 per stadium.
Three new stadiums have been added:
Orbis Oval Arena: An enormous octagon-shaped architectural structure with stone statues at its center. This structure has gaps between the statues that characters can freely move through.
Three-branched Road: There is a separate space right in front of each entrance gate for respective participants. Three bridges connect at the center of the stadium, which stands between these two separate spaces. There are four stone statues between the three bridges. The stadium is seated on a relatively small area.
Stadium of Hero's Vestiges: This is a distinctive square-shaped stadium containing stone statues at the east, west, south and north sides, amounting to four statues in total. These stone statues block the front of the gates that participants enter, making this mid-sized stadium look even smaller.
Olympiad Manager gives out Daily Quests regarding the matches in the Grand Olympiad:
Olympiad Starter (lvl75): participate and complete 3, 5, or 10 Olympiad Matches. Win or Lose, you will receive a reward for participating.
Olympiad Veteran (lvl75): participate and complete five of each type of match to claim a reward:
1 vs 1 Match
1 Vs 1 Class Match
3 vs 3 Team Match
Olympiad Undefeated (lvl75): Be victorious in 2, 5 or 10 matches without being defeated once in order to claim a reward.
The time limit for Olympiad Warrior's Ring, Olympiad Warrior's Earring, and Olympiad Warrior's Necklace has changed from 30 days to 60 days.
Olympiad Point settlement rules have been changed to the following:
Top 1%: Before (120) Now (100)
Top 10%: Before (80) Now (75)
Top 25%: Before (55) Now (55)
Top 50%: Before (35) Now (40)
Below 50%: Before (20) Now (30)
Hero bonus has changed from 180 points to 200 points.
To receive point rewards, you must participate in 15 matches or more. (Changed from 9 matches)
Points awarded to the winner and deducted from the loser of a 1 vs 1 Class Individual Match has changed from 1/3rd to 1/5th.
Hero Weapons have been enhanced as follows:
Basic stats, such as P.Atk. and M.Atk. have been increased.
PvP extra damage is increased.
Very strong Holy Element attack power has been added on all Hero weapons. However, the Mage's two-handed weapon, Infinity Scepter, has received Water/Wind/Fire/Earth/Dark elements instead.
The Special Abilities of the Hero Weapon Infinity Spear have changed as follows:
The Cancel effect and the number of buffs canceled have been reduced.
The skill reflection rate has increased.
New equipment reward items are available for purchase with Olympiad Tokens at the Olympiad Manager:
Vesper Armor Sets & Sigils/Shields
Noble Enhancement Stones
Vorpal Armor Sets & Sigils/Shields
Fame Points needed for buying Forgotten Scrolls have been reduced.
The items available for Noblesse Gate Pass have been removed. Noblesse Gate Pass can now be sold to a shop as a common item.
A new "Camera Mode" has been added to allow players to move freely while watching Grand Olympiad matches.
A "Replay" function has been added for spectators to record a Match and play back later.
Ancient Book - Divine Inspiration (Original Version) has changed as follows:
It can now be exchanged, dropped or sold through a private store.
The number of Olympiad Tokens needed to buy the book was reduced from 450,000 tokens to 90,000 tokens.


Characters
After the High-Five update takes effect, all characters will be placed in the nearest village.
The EXP you need for leveling up your character has decreased for players of level 78 or above to quicken the level-up process.
The Party System has changed as follows:
The higher the number of party members, the more XP bonus points you will be given:
2 people: Before (30%) Now (10%)
3 people: Before (39%) Now (20%)
4 people: Before (50%) Now (30%)
5 people: Before (54%) Now (40%)
6 people: Before (58%) Now (50%)
7 people: Before (63%) Now (100%)
8 people: Before (67%) Now (110%)
9 people: Before (72%) Now (120%)
The rate of earned XP depending on your level gap with the highest level player in a party has been changed. Being the lowest level player causing the level gap, your XP rate is:
9 levels or less: 100% XP
Between 10 and 14 levels: 30% XP
More than 15 levels: 0% XP
When boarding a ship/airship, the problem of the Hero glow effect being displayed abnormally large has been fixed.
Clans
To make it faster and easier to increase your Clan Level, the Reputation Points and required number of members needed for leveling has changed for the following clan levels:
Clan level 6:
Required reputation points: Before (10,000) Now (5,000)
Required minimum of members: Before (30) Now (30)
Clan level 7:
Required reputation points: Before (20,000) Now (10,000)
Required minimum of members: Before (80) Now (50)
Clan level 8:
Required reputation points: Before (40,000) Now (20,000)
Required minimum of members: Before (120) Now (80)
The locations of Bloody Queen who gives you a Blood Mark needed for achieving Clan level 3 have been changed as follows:
Before: Dragon Valley, Seal of Shilen
Now: Watcher's Tomb, Seal of Shilen
The rewards for these Clan Quests have been doubled:
A Clan's Reputation
A Clan's Prestige
A Clan's Fame.
The problem of some areas of Aden not being designated as "no-fly areas" has been fixed.
More items have been added to the sales list of Auctionable Clan Halls:
Goddard Clan Halls: Top SP Scroll, Armor Enchant Scroll - C Grade, Armor Enchant Scroll - B Grade
Gludio Clan Halls: Top SP Scroll, Armor Enchant Scroll - C Grade, Armor Enchant Scroll - B Grade
Gludin Clan Halls: Top SP Scroll, Armor Enchant Scroll - C Grade
Giran Clan Halls: Top SP Scroll, Armor Enchant Scroll - C Grade, Armor Enchant Scroll - B Grade
Dion Clan Halls: Top SP Scroll, Armor Enchant Scroll - C Grade
Rune Clan Halls: Top SP Scroll, Armor Enchant Scroll - B Grade, Armor Enchant Scroll - A Grade
Schuttgart Clan Halls: Top SP Scroll, Armor Enchant Scroll - C Grade, Armor Enchant Scroll - B Grade
Aden Clan Halls: Top SP Scroll, Armor Enchant Scroll - B Grade, Armor Enchant Scroll - A Grade

Mail System
A Mail Recipient List window has been added to the Mailbox system:
An icon has been added to the right side of the 'To' field that now allows a player to search for existing friends or clanmates.
The Added Recipients tab also allows you to add other players who may not be listed as a current friend or clanmate.
You can add a recipient to the 'To' field by double-clicking the player's name from your list.
When entering the letters for a recipient's name, the auto-complete function will populate all matching entries from your list.
In addition to the above, the 'To' field will also remember previous mail recipients who may not be on any of your mailing lists.
When entering a letter, the possible list of complete names for the corresponding letter will be displayed automatically.

Party Matching System
More functions have been added to the Waiting List section of the Party Matching window.
From the Waiting List, you can now search by name or class-type (ie: Warrior, Summoner, Healer, etc….). The name search function is case sensitive.
Clicking on a name will display the user's class, current location and show whether or not they are in an instanced dungeon.
You can now check the name and class of the members in a particular party-matching room from outside.
Click on a party-matching room listing to display the name and class-type icon of the members in that room.

Interface
One more shortcut bar (12 slots) is added to the Shortcut Key Registration window.
The buff notifcation window has changed. Slots for activation skills have been separated from those for common buffs.
Buffs: Top row. This row displays common buffs. While any single character can only obtain up to 20 buffs, a character that has acquired the Divine Inspiration skills can expand their available slots up to 24.
Toggle Skills: Second row, directly below common buffs. Displays toggle-buffs. There is no restriction placed on the number of Toggle skills used.
Song/Dances: Third row. Displays Song/Dance skills. Each user can have up to 12 simultaneous Songs/Dances.
Activation Skills: Fourth row. Displays the skills activated by specific conditions such as strikes or attacks. This row can display up to 24 skills.
Debuffs: Fifth row. Displays the negative skills currently being applied to your character. Up to 12 debuffs can be applied at once.
Penalties & Class-Specific status: Sixth row. Displays death, weight and grade penalties as well as status designations for certain classes (ie: Sonic Focus, Soul Expansion, etc….)
The Character Selection screen now displays each character's Vitality level.
When initiating conversation with an NPC, your character will be unable to move for a short time. A system message has been added to alert you of this.
The system message for receiving XP and SP from killing a monster now specifies any Bonus XP and SP received as well, such as bonuses from Nevit's Blessing, Vitality items, etc.
Birthday System

"The Birthday Present" box is given on the character's birthday via the mail system. This box contains:
Birthday Hat: Explorer Hat has changed to Birthday Hat. Explorer Hat is no longer available.
Birthday Vitality Potion: The character is under the effect of Vitality Boost for 12 hours, and receives the benefit whenever XP is obtained from hunting.
Birthday Cake: The Birthday Cake effect lasts for 20 minutes and casts a 5-minute Vitality maintaining buff on nearby party members.
After your character dies, the Birthday Vitality Potion buff remains on your character. The previous setting still applies for which the buff is gone if you change your character's Subclass.
The traditional birthday gift NPC "Alegria" has been given a reduced role.
Before: She gives out both Birthday buff and Explorer Hat.
Now: She exchanges Explorer Hat for Birthday Hat.
As long as a player logs onto their Birthday character within 14 days from the Birthday date, the Birthday Present will be given via the mail system.
The "Birthday Present" letter remains in the player's inbox for 14 days after the character's birthday. If unopened, it will be deleted on the 15th day.
In the new Birthday System, the 5th Anniversary Message is no longer displayed.
If the Birthday Cake is used on a ship/airship, the effect is not available.

Nevit's Advent Blessing

"A rising number of Shilen's followers and their immeasurable power of prayer led to the day of Shilen's resurrection bit by bit." The angel Nevit has been calmly watching this event unfold and, one day, he shot the Arrow of Light down from the heavens. The arrow contained a vision of himself, which served to bolster religious devotion to Einhasad. Those who were shot by this arrow became susceptible to hallucination by the fantasy and power of the light."
To imbue the warriors of the world with new Energy, the "Nevit's Advent" system was added with this update.
You can increase Advent points by meeting various requirements, such as EXP gains by hunting.
When the Advent points accumulate enough to reach the Advent Attainment Rate of 100%, Nevit's Advent effect is activated for 3 minutes.
How to Accumulate Nevit's Advent Points
Bonus Time: The timer is activated upon gaining XP. Advent points are accumulated automatically for up to 4 hours until the timer runs out (Bonus Time is initialized everyday at 6:30 a.m. server-time. Advent Attainment Rate remains despite being reset.
Nevit's Advent Points randomly increase when you gain XP by hunting. This is not affected by the automatic accumulation of Bonus Time.
Points are gained when your character has leveled up.
Points are gained when your Vitality level has dropped.
Nevit's Advent Effect
Vitality Recovery effect: Regardless of your current Vitality level, your character receives an XP bonus equivalent to Vitality level 4.
Vitality Replenishing effect: Similar to being under the effect of a Vitality Replenishing Herb, you replenish Vitality as you gain XP while hunting.
Negated Death Penalty: No XP is lost upon death.
Precautions
Nevit's Advent effect applies to both normal characters and those with chaotic attributes. Chaotic characters with 6 or more PK points will be given an item-drop penalty.
Nevit's Advent effect applies to dead characters if points are automatically accumulated while dead.
Once activated, the Advent Attainment Rate is reset to 0%. The points begin to increase again while under the Advent effect.
Vitality Replenishing or Vitality Recovery effect which can be acquired by Vitality items or Vitality Herbs is not cumulative with Nevit's Advent effect.
The Advent effect and it's progress are applied to the respective characters. They are maintained regardless of Main/Subclass conversions.
The Advent effect will not be activated if you acquire XP from monsters that are 9 levels or more below you, or if XP is gained in the Peace Zone.
Skills

For easier browsing, all citations of class names are color-coded by race: Human Elf Dark Elf Orc Dwarf Kamael

New Skills
Shield Strike (level 40): Deals a blow to the enemy with a shield. It is available when a shield is equipped.
Paladin
Dark Avenger
Temple Knight
Shillien Knight
Challenge for Fate (level 83): Draws attention by provoking enemies in the front. It boosts your P. Def. and M. Def.
Phoenix Knight
Hell Knight
Eva's Templar
Shillien Templar
Sonic Mastery (level 40): Randomly increases your Force Energy level during common attacks.
Gladiator
Force Mastery (level 24): Randomly increases your Force Energy level during common attacks.
Tyrant
Throwing Dagger (level 80): Throws a dagger to attack and decreases target's moving speed. It is available when a dagger is equipped.
Adventurer
Wind Rider
Ghost Hunter
Dual Blow (level 83): Attempts a powerful deadly attack. It is available when a dual dagger is equipped.
Adventurer
Wind Rider
Ghost Hunter
Multiple Shot (level 82): Attacks multiple enemies in front. It is available when a bow/crossbow is equipped.
Sagittarius
Moonlight Sentinel
Ghost Sentinel
Trickster
Death Shot (level 83): Shoots an aimed arrow to kill the target. It is available when a bow/crossbow is equipped.
Sagittarius
Moonlight Sentinel
Ghost Sentinel
Trickster
Chain Heal (level 83): Restores 30% of the target's max HP and 10% of the target's nearby allies, depending on the inflicted damage. The HP restored decreases in proportion to the severity of the damage.
Cardinal
Eva's Saint
Shillien Saint
Dominator
Mass Cure Poison (level 76): Cures poison effect from all party members.
Eva's Saint
Shillien Saint
Mass Purify (level 76): Cures Paralysis, Petrify, Poison and Bleed effects from all party members.
Shillien Saint
Mass Vitalize (level 76): Heals and cures Poison and Bleed effects.
Eva's Saint
Resist Earth (level 60): Increases resistance to Earth for 20 minutes.
Prophet
Chant of Elements (level 76): Increases a party member's element resistances for 20 minutes.
Doomcryer
Battle Whisper (level 60): Increases your P. Atk./Crit. Power/Atk. Speed. for 2 minutes.
Sword Singer
Deadly Strike (level 40): Attacks the target intensively.
Sword Singer
Bladedancer
Crushing Strike (level 40): Inflicts Stun on target with boosted P. Atk. to decrease the target's P. Def. and M. Def. for 3 seconds.
Bounty Hunter
Blazing Boost (level 40): Approaches an enemy rapidly.
Bounty Hunter
Servitor Share (level 83): Extends the summoner's abilities to the servitor.
Soultaker
Arcana Lord
Elemental Master
Spectral Master
Dimension Spiral (level 40): Deals a strong magic attack to enemy. Monsters receive additional damage.
Warlock
Elemental Summoner
Phantom Summoner
Aura Blast (level 81): Restores MP and inflicts attribute-free damage to the target and nearby enemies. Monsters receive additional damage.
Soul Hound (M)
Soul Hound (F)
Archmage
Mystic Muse
Storm Screamer
Aura Cannon (level 82): Inflicts attribute-free damage to the enemy and restores MP. Monsters receive additional damage.
Soul Hound (M)
Soul Hound (F)
Archmage
Mystic Muse
Storm Screamer
Arcane Shield (level 83): Decreases inflicted damage by 70% for 10 seconds and absorbs it through MP consumption.
Soul Hound (M)
Soul Hound (F)
Archmage
Mystic Muse
Storm Screamer
Soul Roar (level 62): Immediately regenerates Max HP/CP by 15% and, for 10 minutes, increases your Max HP/CP by 15%.
Berserker
Penetration Attack (level 80): Randomly decreases target's P.Def. by 23% for common attacks.
Hierophant
Defense Motion (level 60): Increases your P.Def., Evasion and M.Def.
Blade Dancer
Eye of Pa'agrio (level 48/56): Increases Atk. Spd.
Overlord
Chant of Berserker (level 44/52): Decreases P.Def., M.Def. and Evasion while increasing P.Atk., M.Atk., Casting Spd., Atk. Spd. and Spd.
Warcryer
Potential Ability (level 28/40/49): Increases Critical Rate by 20/30/40% and CriticalPower by 177/295/384. Requires a dagger / dual dagger / light armor to be equipped.
Bounty Hunter
Lucky Blow (level 83): Deals a powerful deadly attack. Target enters the Spoil state. Half Kill/Instant Kill is possible.
Fortune Seeker
Festive Sweeper (level 28): Able to use sweeper on multiple targets within range.
Bounty Hunter
Battle Cry (level 40/49/58/64/70): Increases Max HP and restores HP.
Warsmith
Mana Pump (level 40/49/58/64/68/72): Increases Max MP.
Soul Breaker (M/F)


Cross-Class skills

The following existing skills are now available to additional classes:
Aegis Stance (level 46)
Dark Avenger
Rush (level 40)
Warlord
Gladiator
Destroyer
Tyrant
Warsmith
Rush Impact (level 83, 85 for Titan)
Dreadnought
Duelist
Titan
Grand Khavatari
Maestro
Dagger Mastery (level 20)
Bounty Hunter
Dual Dagger Mastery (level 81)
Fortune Seeker
Deadly Blow (level 40)
Bounty Hunter
Back Stab (level 40)
Bounty Hunter

Skill Changes
Blunt Mastery: The skill name has changed to “Sword/Blunt Mastery” to offer relevant effects to sword-types as well as blunt-types.
Aegis Stance: When active, the decrease in shield defense power has been reduced from 40% to 30%.
Weapon Blockade: This skill can now be learned from Skill Trainers if the character is level 80 or above.
Dance of Blade Storm: The duration which increases in proportion to Time skill is reduced. Bow Resistance and Crossbow Resistance increase by 45% and 25% respectively, while M.Atk. decreases by 99%.
Shadow Step: This skill can now be learned from Skill Trainers if the character is level 40 or above.
Lethal Shot: The skill power is boosted further.
Dead Eye: This skill’s side-effect of decreasing your Attack Speed now decreases it by 10%, instead of 20%.
Excessive Loyalty: This skill's effect in increasing P.Atk. now increases it by 35%.
Mutual Response: Mutual Response is now activated when using the Dimension Spiral skill.
Death Spike: When using this skill, the Cursed Bones item is no longer consumed.
Mass Gloom: When using this skill, the Cursed Bones item is no longer consumed.
Summon Cursed Bones: The corresponding skill was deleted since the Cursed Bones item is no longer consumed, even upon use of the skill.
Punch of Doom: The Stun effect is no longer inflicted when using this skill. Instead, the skill reuse time is increased.
Fire Trap: The skill casting time was reduced by 50%.
Poison Trap: The skill casting time was reduced by 50%.
Slow Trap: The skill casting time was reduced by 50%.
Flash Trap: The skill casting time was reduced by 50%.
Binding Trap: The skill casting time was reduced by 50%.
Greater Heal: Elven Elder and Shillien Elder classes can now acquire this skill up to the highest level equal to the Bishop class. Also, the skill can now be acquired at level 40, instead of 48.
Spoil Crush: The requirements for using this skill now include Sword equipment.
Frenzy: The Hit Point requirement to increase Attack Power is now ‘less than 60% healthy’, instead of 30%. Reuse time was reduced by 50%.
Dark Vortex: Its power has increased while HP absorption rate has decreased.
Collector's Experience: The requirements for using this skill now include Sword equipment. Additionally, Collector's Fortune activates when using Crushing Strike.
Lucky Strike: The requirements for using this skill now include Sword equipment.
Wolf Spirit Totem: This skill effect now lasts for 5 minutes and consumes 19 MP.
Bear Spirit Totem: This skill effect now lasts for 5 minutes and consumes 25 MP.
Puma Spirit Totem: This skill effect now lasts for 5 minutes and consumes 35 MP.
Ogre Spirit Totem: This skill effect now lasts for 5 minutes and consumes 41 MP.
Rabbit Spirit Totem: This skill effect now lasts for 5 minutes and consumes 58 MP.
Hawk Spirit Totem: This skill effect now lasts for 5 minutes and consumes 68 MP.
Song of Wind Storm: Increases your Bow and Crossbow resistance by 10% and 5% respectively.
Harmony of Noblesse: Bow Resistance and Crossbow Resistance have increased by 10% and 6% respectively.
Symphony of Noblesse: Bow Resistance and Crossbow Resistance have increased by 10% and 6% respectively.
Soul Barrier: Bow Resistance and Crossbow Resistance have increased by 10% and 6% respectively.
Anchor: The success rate has significantly increased and the casting time has been substantially reduced. Now, the length of the first effect and that of Paralysis are now 5 seconds each. The reuse time has increased to 60 seconds.
Curse Gloom: The success rate has significantly increased, and the effect for reduced resistance to 6 major attributes was added. Now, the M.Def Reduction effect is 15%, and the reuse time has increased to 5 seconds.
Mass Fear: The success rate has significantly increased and the casting time has been reduced to 5 seconds. The skill now casts directly onto enemies instead of on the position the servitor occupied. The reuse time has increased to 75 seconds.
Mass Gloom: The success rate has significantly increased, and the effect for reduced resistance to 6 major attributes has been added. Instead, the M.Def. Reduction effect is now 15%, and the reuse time is increased to 30 seconds.
Servitor Share: New effects have been added to this skill’s previous effect list: Summoner's Attack Speed +10%, Magic Speed +3%, Critical Rate +20%.
Corpse Burst: Dark attribute have been added to the Skill power.
Sonic Rage: The maximum amount of force energy recovery has increased to 8.
Dread Pool: New effects of decreasing P.Def and Evasion while increasing success rate were added.
Hate / Hate Aura: Skill power boosted.
Shield Fortress: MP consumption is decreased.
Ultimate Defense: M.Def. increased.
Tribunal: Skill power increased and Hate effect added.
Flame Icon: It no longer overlaps the Totem skills.
Shield Strike: Hate effect was added.
Insane Crusher: The skill power and success rate are increased while the reuse time was decreased.
Hell Scream: New effect: Moving Speed decreased. Success rate was increased.
Judgement: The skill power is increased and the Hate effect was added.
Flame Hawk: The skill power is increased and a flame Damage over Time effect has been added.
Seven Arrow: The skill power is increased. The type of this skill is changed to Instant Effect for a single target. Additionally, casting time, reuse time, and MP consumption were decreased.
Multiple Shot: MP consumption was increased.
Death Shot: The Critical Rate of this skill was decreased.
Meteor: This skill can now be cast instantly. A fire-type damage over time effect has been added. The reuse time was decreased.
Flame Armor: Resistance to fire and the power of the activation skill are increased while the casting time was decreased.
Arcane Shield: Damage decrease rate was reduced from 90% to 70%.
Mass Gloom: A Ranged Magic Attack effect was added. The reuse time was reduced from 15 to 12 seconds.
Curse Gloom: Magic Attack effect was added.
Vampiric Mist: HP absorption effect was decreased from 40% to 20%, but the success rate was increased. The duration and reuse time were decreased.
Spirit Sharing: The effects of Atk.Spd., Casting Spd. and Critical Rate were added.
Servitor Summoning Skill: The casting time was decreased from 15 seconds to 6 seconds.
Sword Symphony: This skill's effect was changed from Fear to Silence on a single target. The skill power was increased while MP consumption was decreased.
Psycho Symphony: The skill power and the success rate were increased. Additionally, the lasting time, MP consumption, and the casting time were decreased.
Arrow Rain: The skill power was increased and a wind damage over time effect was added.
Star fall: The skill now has an instant cast time and an attribute-free damage over time effect was added. The reuse time was decreased.
Frost Armor: Resistance to water and the chance of activation skill were increased while the casting time was decreased.
Spirit of Shilen: It no longer overlaps with the Totem skills.
Dance of Medusa: The reuse time and the duration were decreased. The Petrify effect no longer overlaps this skill. When the skill is enchanted for Time, the duration has dropped to 25 seconds from 120 seconds (maximum).
Demonic Blade Dance: The skill power and the success rate were increased. Additionally, the duration, MP consumption, and casting time were decreased.
Ghost Piercing: The skill power was increased and a Dark damage over time effect was added.
Hurricane Armor: Resistance to wind and the chance of activation skill were increased while the casting time was decreased.
Death Spike: The skill power was decreased.
Thorn Root: The skill power was increased to reduce HP by 90 (Previously, HP was reduced by 30). MP reduction effect was also added. The success rate was increased. While the duration is reduced, the reuse time was increased.
Demolition Impact: The skill power was increased and its effect is applicable to a single target. Additionally, its striking distance was increased from 40 to 150.
Raging Force: The maximum number of force energy Recovery was increased to 8.
Force of Destruction: The skill power and the success rate were increased while the reuse time was decreased.
Burning Chop: The requirements for using this skill were all changed to melee weapons and this skill can now be enchanted.
Chant of Protection: The duration was increased from 600 seconds to 1200 seconds.
Sword/Blunt weapon mastery: P.Atk. is boosted when using sword or blunt weapon. The activation effect has changed to an increased success rate for Stun attack.
Sharp Edge / Spike / Bowstring / Face Harden / Hard Tanning / Embroider: The duration has increased from 600 seconds to 1200 seconds. The range has also increased from 40 to 400.
Furious Soul: Decrease in P.Def. for the penalty effect is reduced from 20% to 5%.
Soul Strike / Soul Vortex Extinction / Leopold / Annihilation Circle / Soul of Pain: MP consumption for Magic Attack skills has decreased by 20%.
Expert Casting: More stages were added to this skill. 2nd Stage: 15% reduction in reuse time (level 49). 3rd Stage: 20 % reduction in reuse time (level 55).
Dark Flame: The skill effect has changed from Fear to 30% reduction in Moving Speed. The reuse time was reduced.
Soul to Empower: More stages were added to this skill. 3rd Stage: 75% reduction in M.Atk. (level 64)
Rapier Mastery: When Rapier is equipped, the Casting Speed now increases by 15%. This effect is applicable from the mastery obtained at level 40.
Fast Recovery: More stages were added to this skill. 2nd Stage: Increase in Recovery bonus (level 49)
Lightning Shock: The attributes have changed from physical skill to magic skill. This skill now has the 1st/2nd effect, separately. 1st effect: decreased abilities. 2nd effect: Paralysis. Overlap is no longer possible.
Wild Shot: The skill power is boosted.
Real Target: The enchant power has decreased.
Thin Skin: More stages were added to this skill. This skill can now be enchanted. 7th Stage: level 74.


Changes in Skill Acquisition Level
Song of Warding and Chant of Shielding skills were either removed or returned with SP as the skill acquisition level changes.
Prophet
Bless the Body: Before (72) Now (70)
Sword Singer
Song of Hunter: Before (49) Now (40)
Song of Warding: Before (40) Now (43)
Song of Invocation: Before (43) Now (49)
Battle Whisper: Before (60) Now (46/52/60)
Bishop / Elven Elder / Shillien Elder
Inquisitor: Before (44) Now (40)
Hawkeye / Silver Ranger / Phantom Ranger
Soul of Sagittarius: Before (46) Now (40)
Berserker / Arbalester / Soul Breaker (M/F)
Critical Sense: Before (43) Now (40)
Warcryer
Chant of Shielding: Before (40) Now (48)
Chant of Predator: Before (48) Now (40)
Necromancer
Anchor: Before (44) Now (40)
Paladin / Dark Avenger / Temple Knight / Shillien Knight
Vanguard: Before (43) Now (40)
Other Changes
The amount of Skill Points required to spend on some of the Third Class skills has been reduced.
The success rate for Abnormal State has changed to Maximum rate 90%, Minimum rate 10%
The maximum number of simultaneous attacks when using a Spear is changed as follows:
No mastery: Before (5) Now (3)
Polearm mastery level 8 and below: Before (10) Now (8)
Polearm mastery level 9 and above: Before (15) Now (13)
The problem of the exclusive skill for Noblesse becoming deactivated in the Shortcut Key window has been fixed.
Spelling errors in the description of Disarm have been corrected.
The skill Major Group Heal now has the same visual effect as Major Heal.
The success rate of the Steal Divinity skill has been reduced, and is now susceptible to resistance against buff-canceling attacks.
The Necromancer skills Summon Reanimated Man, Summon Corrupted Man, and Summon Cursed no longer require a corpse. However, the casting time to summon one of these servitors has increased.
Servitors of the following classes now share their master's attack/defense attributes:
Necromancer
Soultaker
Warlock
Arcana Lord
Elemental Summoner
Elemental Master
Phantom Summoner
Spectral Master
The icons for Collector’s Experience and Collector's Fortune have been changed.
The problem of some skills' reuse time not lasting as specified, if the skill is used through the Skills window, has been fixed.
Most of the effects of the skills obtainable from Forgotten Scrolls have improved.
The requirements for using a skill are softened up and the values for the skill effects were adjusted to reduce inconvenience in skill use.
Fortune Seekers an now use daggers in battles as well as existing weapons.
Some of the effects of the Soul Hound skill have changed to wield more power in the magic-centric battles.
As for the skills with the Petrify effect, both the duration and reuse time have been reduced.
The skill descriptions for Twin Shot and Rise Shot now mention Soul Consumption.
The problem of the actual enchant value description which varies according to enchant type of the Death Spike skill incorrectly matching has been fixed.
The problem of the description of the Flame Icon skill being wrongly displayed has been fixed.
Hunting Zones

Revamped Hunting Zones

Antharas' Lair and Dragon Valley have been pleasantly revamped. The soldiers of Aden have collected the Cursed Bones of Watchman that died miserably in the valley of the Land Dragon Antharas.Because of this, the Blood Curse effects fewer undead monsters, and the number of soldiers taking aim at Antharas has increased. In response, Antharas has summoned additional ferocious monsters near its nest to keep those infiltrators in check.

Players can teleport to a zone where Separated Soul NPCs are found through their help. They are found in a designated area of Hunter's Village, Dragon Valley, and Antharas' Lair.

Antharas' Will can be obtained from the Raid Boss monsters in Antharas' Lair. A Sealed Blood Crystal can be obtained from the raid boss monster in Dragon Valley. Bring these to a Separated Soul to obtain an Antharas Blood Crystal through item synthesis.

During an Antharas Raid, the Antharas Blood Crystal can resurrect dead allies and fully restore their XP. (Applicable only during Antharas Raid)

When teleporting out of Antharas' Lair or Dragon Valley, the teleport drop-off location is Hunter’s Village.

Antharas' Lair
Recommended Level: 85
Zone Type: Party
Some geographical features inside the Antharas' Lair zone have changed, and new monsters have been added.
Antharas' Lair has Raid Bosses which include Drake Lord, Dragon Beast, and Behemoth Leader.
Quests related to Antharas' Lair can be obtained from Separated Soul NPC.
Beware: the new and fearsome monster Knorix may show up during raids and patrol inside Antharas’ Lair..
If a spoil attack lands successfully on certain monsters in Antharas’ Lair, there is a random possibility of receiving a Vitality Recovery Effect buff.
Dragon Valley
Recommended Level: 80 to 85
Zone Type: Solo and Party
Form a party of various classes and strike-party-type monsters to gain buffs beneficial for hunting.
Certain raid boss monsters can be summoned if the item ‘Large Dragon Bone’ is obtained from the party-type-hunting zone. Use the item on a Dragon Vortex found in four places inside Dragon Valley to summon and hunt the following Raid Boss Monsters:
Emerald Horn
Bleeding Fly
Black Dagger Wing
Shadow Summoner
Spike Slasher
Muscle Bomber
Dust Rider
Beware: earthquake can strike Dragon Valley at random times and locations, where special monsters show up in groups.
Some of the monsters in Dragon Valley have been moved to Watcher's Tomb.
You can randomly obtain either MP Herbs or Vitality Recovery Effect buff if a Spoil attack lands successfully on a party-type monster.
Buff level 1: The strong morale of the fearless that have infiltrated Dragon Valley has increased Paralysis/Bleed/Poison/Stun Resistance by 50, Critical Rate by 10%, and Critical Power by 10%.
Buff level 2: The strong morale of the fearless that have infiltrated Dragon Valley has increased Paralysis/Bleed/Poison/Stun Resistance by 80, Critical Rate by 30%, Critical Power by 15%, P.Atk. by 15%, and M.Atk. by 15%.
Buff level 3: The strong morale of the fearless that have infiltrated Dragon Valley has increased Paralysis/Bleed/Poison/Stun Resistance by 90, Critical Rate by 50%, Critical Power by 20%, P.Atk. by 15%, M.Atk. by 15%, Atk.Spd. by 15%, Casting Speed by 15%, and XP by 20%.

Changes to existing Hunting Zones
Tower of Insolence:
Some of the monsters in the Tower of Insolence can no longer use skills for Stun effect.
You can gain more XP by hunting monsters in the Tower of Insolence.
You can interact with the Dimension Vortex to teleport to the floor of your choice.
The item necessary for teleporting can be purchased from NPC Keplon in the Tower of Insolence.
Swamp of Screams:
The number of monsters that attack first is increased. As day and night within the game system varies, monsters' propensity for attacking first varies accordingly.

Other Changes
Gain more XP by hunting monsters that are level 76 or above.
The problem of Seed of Annihilation monsters not attacking a Pet or servitor first has been fixed.
The problem of the corpses of Sel Mahum Recruit and Sel Mahum Soldier occasionally not disappearing at the Sel Mahum Training Grounds has been fixed.
The problem of the corpses of Labyrinth Captain at Steel Citadel occasionally not disappearing has been fixed.
The problem of Freya (normal mode) occasionally not using the Eternal Blizzard skill during an Ice Queen's Castle Raid has been fixed.
The problem of trying to enter a new Instanced Zone and instead being placed in the Instanced Zone your visited previously has been fixed. The problem of players not receiving the Authority buff after Spike Stakato Queen Shyeed dies and the server is restarted has been fixed.
The problem of the Fear skill failing to deal the proper effect on Bloody Queen has been fixed.
The XP reward of Dimensional Rift monsters has increased.
In the Labyrinth of the Abyss, the level 83 Boss now drops items of a higher level.
Only characters beyond level 80 can now teleport via Separated Soul NPCs.

Quests

Five new quests, including the Embryo Quest, have been added to the Seven Signs quest series to enable you to learn the stories behind the seals.

Players of level 81 and above can accept these quests. These quests reward you with higher EXP, SP, and the Spellbook for level 81:
Seven Signs, Girl of Doubt: Franz in the secret hideout tells you that the Twilight side has made progress with the Seven Signs Seal, and asks you to find out what they have investigated along with a new ally....
Seven Signs, Forbidden Book of the Elmore-Aden Kingdom: Solina's Biography has been discovered in the Library of Sages that you visited according to Elcadia's information. You realize Embryo is closely related to Saintess Solina....
Seven Signs, To the Monestary of Silence: Elcadia attempts to get to the true side of Embryo. She is headed to the Monastery of Silence mentioned in Solina's Biography to find the truth. There, she comes across a person she didn't expect to see.
Seven Signs, Solina's Tomb: Elcadia leaves for Solina's Tomb to meet Solina in person and to find out the true identity of Embryo. At the end of a grueling journey, they have to face the wicked intentions of Solina.... Who in the world is Embryo?
Seven Signs, One Who Seeks the Power of the Seal: The time has finally come for the true identity of Embryo! Elcadia managed to get away from a crisis. Experiencing how powerful Embryo actually is, she makes a new pledge....

New Quests
Olympiad Starter (level 75): A daily quest in which you join an Olympiad match and receive rewards.
Olympiad Veteran (level 75): A daily quest in which you join an Olympiad match (team match, irrelevant match, class match) and receive rewards.
Olympiad Undefeated (level 75): A daily quest in which you join an Olympiad match, win straight victories and receive rewards.
Legendary Tales (level 80): A one-off quest where you hunt 7 raid monsters in Dragon Valley and receive rewards
Wings of Sand (level 80): A daily quest in which you hunt raid monsters in Dragon Valley and receive rewards.
Tired of Waiting (level 80): A quest in which you deliver Isael Silvershadow's item to Trader Kitzka in Dragon Valley.
Don't Know, Don't Care (level 80): A daily quest in which you hunt 3 raid monsters in the Antharas' Lair and receive rewards.
Cloak Weaved in Spirit - 1 (Zaken Chapter) (level 78): A one-time quest that rewards you with Zaken's Spirit Cloak for hunting Zaken.
Cloak Weaved in Spirit - 2 (Freya Chapter) (level 78): A one-time quest that rewards you with Freya's Spirit Cloak for hunting Freya.
Cloak Weaved in Spirit - 3 (Frintezza Chapter) (level 78): A one-time quest that rewards you with Frintezza's Spirit Cloak for hunting Scarlet van Halisha.

Other Changes:
Antharas' Lair and Dragon Valley have been revamped, and the following quests are no longer available in these zones. You can receive reward items for the existing quests via the News Informer.
Power of Darkness (level 55)
Whisper of Dreams - Part 1 (level 56)
Whisper of Dreams - Part 2 (level 60)
Antharas' Lair and Dragon Valley have been revamped, and the monsters for existing quests now show up in the Watcher's Tomb. To view where quest monsters appear, bring up a map (hot key: Alt+M) and check the quest map-pin on it.
When accepting a quest, the number of items in the character’s Inventory is examined. The ratio of the number of items is increased from 80% to 90%.
The Noblesse quest series has been reworked and made easier to complete:
Possessor of a Precious Soul - 1:
The acquisition rate of the Malruk Succubus Claw and Scarlet Moss items has increased.
Monsters that give you Scarlet Moss were changed. Before (Splinter Stakato Drone) Now (Taik Orc Supply Leader - Cemetery)
The request from the Head Blacksmith in the Town of Goddard, Noel, has been removed and is no longer available.
Possessor of a Precious Soul - 3:
The acquisition rate of the Ring of the Goddess: Waterbinder and the Necklace of the Goddess: Evergreen has doubled.
The process of obtaining the Rain Song Staff of the Goddess has changed as follows:
Before: Obtain the Rain Song Staff of the Goddess through Barakiel, the Flame of Splendor raid boss.
Now: Satisfy one of the requirements and the Rain Song Staff of the Goddess is yours.
Method 1: Obtain the Rain Song Staff of the Goddess through Barakiel, the Flame of Splendor raid boss
Method 2: Hunt Wailing of Splendor, Fang of Splendor, Crown of Splendor, and Shout of Splendor monsters to collect 100 Fragments of Rain Song Staff of the Goddess.
The inconvenient process of having to select a dialog window over and over again to receive quest rewards is now gone. See the following list of quests with the updated reward system:
An Ice Merchant's Dream
Gather the Flames
A Powerful Primeval Creature
Rise and Fall of the Elroki Tribe
How to Oppose Evil
Exploration of the Giants' Cave - Part 1
Exploration of the Giants' Cave - Part 2
Expulsion of Evil Spirits
Take Advantage of the Crisis!
Ghosts of Batur
Reed Field Maintenance
For a Good Cause
While performing the Lost and Found quest, the problem of Gumiel who is needed for completing the quest disappearing has been fixed.
Items

Changes to the Giran Luxury Shop:
You can now buy weapons and armor at Giran Luxury Shop with Adena instead of crystals.
The following B-Grade Weapons have been added to the list for sale:
Great Sword (6,680,500a)
Heavy War Axe (6,680,500a)
Sprite's Staff (6,680,500a)
Keshanberk (6,680,500a)
Sword of Valhalla (6,680,500a)
Kris (6,680,500a)
Hell Knife (6,680,500a)
Arthro Nail (6,680,500a)
Dark Elven Longbow (6,680,500a)
Great Axe (6,680,500a)
Spell Breaker (6,680,500a)
Ice Storm Hammer (6,680,500a)
Military Fleuret (6,680,500a)
Innominate Victory (6,680,500a)
Peacemaker (6,680,500a)
The following A-Grade Weapons have been added to the list for sale:
Soul Separator (20,741,000a)
Sword of Miracles (20,741,000a)
Dark Legion's Edge (20,741,000a)
Lacerator (20,741,000a)
Dragon Slayer (20,741,000a)
Undertaker (20,741,000a)
Soul Bow (20,741,000a)
Reaper (20,741,000a)
Flaming Dragon Skull (20,741,000a)
Elysian (20,741,000a)
Doom Crusher (20,741,000a)
Branch of the Mother Tree (20,741,000a)
Tallum Glaive (20,741,000a)
Dragon Grinder (20,741,000a)
The following A-Grade Armor has been added to the list for sale:
Dark Crystal Breastplate (3,562,00a)
Dark Crystal Helmet (1,336,000a)
Dark Crystal Gaiters (2,226,000a)
Dark Crystal Shield (1,336,000a)
Dark Crystal Leather Armor (2,671,000a)
Dark Crystal Leggings (1,670,000a)
Dark Crystal Robe (4,341,000a)
Tallum Plate Armor (5,788,000a)
Tallum Helm (1,336,000a)
Tallum Leather Armor (4,341,000a)
Tallum Tunic (2,671,000a)
Tallum Stockings (1,670,000a)
Sealed Dark Crystal Gloves (890,000a)
Sealed Tallum Gloves (890,000a)
Sealed Dark Crystal Boots (890,000a)
Sealed Tallum Boots (890,000a)
The following A-Grade and B-Grade Jewelry has been added to the list for sale:
Adamantite Necklace (621,200a)
Adamantite Earring (465,900a)
Adamantite Ring (310,600a)
Necklace of Blessing (621,200a)
Earring of Blessing (465,900a)
Ring of Blessing (310,600a)
Necklace of Black Ore (948,000a)
Earring of Black Ore (711,000a)
Ring of Black Ore (474,000a)
Sealed Phoenix Necklace (1,340,000a)
Sealed Phoenix Earring (1,005,000a)
Sealed Phoenix Ring (670,000a)
Sealed Majestic Necklace (1,998,000a)
Sealed Majestic Earring (1,498,000a)
Sealed Majestic Ring (999,000a)

Changes to NPC Traders:
The Grocer NPCs in major villages and Dragon Valley now sell the same items.
A-Grade and B-Grade Arrows and Bolts are now sold at the Grocery Store in any village.
Basic Material Recipes and Recipes for Soulshot/Spiritshot Crafting are now for sale by Recipe Merchants found in Blacksmith's Shop.
Black Marketeer of Mammon now sells Ancient Adena to certain characters at certain times.
Location: Black Marketeer of Mammon in the respective villages
Available Time for Purchase: Every day from 20:00 to 24:00
Requirements: Characters level 60 and above
Price: 1 Ancient Adena for 4 Adena. Each character is allowed one transaction per day, and may purchase up to 500,000 Ancient Adena. The daily timer resets at 6:30am server-time.
A function has been added that allows a player to exchange the highest A-Grade weapons for other weapons of the same class through Blacksmith of Mammon for a more diversified use of higher-level weapons. However, Kamael-exclusive weapons and Dual Swords cannot be exchanged. The following A-Grade weapons can be exchanged:
Low class A-Grade weapons:
Elemental Sword
Spiritual Eye
Bloody Orchid
Dasparion's Staff
Tallum Blade
Halberd
Meteor Shower
Inferno Master
Destroyer Hammer
Blood Tornado
Carnage Bow
High class A-Grade weapons:
Sword of Miracles
Flaming Dragon Skull
Soul Separator
Branch of the Mother Tree
Elysian
Tallum Glaive
Dark Legion's Edge
Dragon Slayer
Doom Crusher
Dragon Grinder
Soul Bow
Highest class A-Grade weapons:
Themis' Tongue
Cabrio's Hand
Naga Storm
Daimon Crystal
Sirra's Blade
Barakiel's Axe
Tiphon's Spear
Sword of Ipos
Behemoth's Tuning Fork
Sobekk's Hurricane
Shyeed's Bow
Blacksmith NPCs in villages can now perform the following roles, like the Blacksmith of Mammon:
Remove the seal of A-Grade armor / magic armor accessories.
Re-seal A-Grade armor.
The following roles were added to Blacksmith NPCs in every village for more convenient item conversion.
Bestow special abilities on B-Grade and lower-grade weapons.
Remove or add the sealing of B-Grade gloves / boots.
Perform and removed refining.

Changes to the Wondrous Cubic:
The service fee required for exchanging a Cubic Piece for a Scroll via the Warehouse Keeper has been slashed in half from the previous fee.
The item icon for different Cubic pieces have been changed for easier identification within the Inventory.
The item name of different Cubic pieces has been changed for better identification and usage instruction. Example: The old item name was “Fine Blue Cubic Piece”. Now the item is named “Cube Fragment Weapon – D”.
Shiny Cube Fragments, which can be exchanged for Blessed Weapon and Armor Enchant Scrolls, have been added to the list of possible rewards from the Wondrous Cubic.
Blessed Enchant Scrolls, the one-time use Wondrous Cubic and the one-time use Refined Cubic have all been added to the Warehouse Keeper's exchange list.
Cube Fragments exchanged through the Warehouse Keeper for one-time use Wondrous Cubics and one time-use Refined Cubics.
The reuse time of the Wondrous Cubic is reset every day at 6:30 a.m server-time.

Changes to Boss Jewels:
Blessed Zaken's Earring (S84 - Mdef 71) can now be obtained by doing the hardest Zaken raid.
Its effects include MP +37, 30% increase in Bleed Resistance, 30% increase in Bleed Attack Rate, 15% increase in Heal amount, Vampiric Rage effect, 30% increase in Stun/Mental Attack Resistance, 30% increase in Stun/Mental Attack Rate, and 15 Dark resistance.
Blessed Zaken's Earring is an upgraded version of Zaken's Earring.
When two Zaken Earrings are equipped, one regular and one Blessed, only the effects of the Blessed Zaken's Earring will be activated.

New Cloaks:
Three new cloaks have been added to the game. They are a random reward from killing certain boss monsters. Initially, these cloaks are in the sealed state. Their seal can be removed by Weaver NPCs in Rune and Town of Aden.
After the seal is removed, they can be traded or dropped.
Sealed Zaken's Cloak (S80): Randomly obtainable when Zaken (hardest mode) is killed.
Sealed Freya's Cloak (S84): Randomly obtainable when Freya (Normal) or Freya (Extreme) is killed.
Sealed Frintezza's Cloak (S80): Randomly obtainable when Scarlet van Halisha is killed.
Three new cloaks which are obtainable from quests are added.
They cannot be traded or dropped.
Zaken's Spirit Cloak (S80): Cloak Weaved in Spirit - 1 (level 78)
Freya's Spirit Cloak (S84): Cloak Weaved in Spirit - 2 (level 82)
Frintezza's Spirit Cloak (S80): Cloak Weaved in Spirit - 3 (level 80)
The new cloaks have the following special skills:
Zaken's Call (Zaken's Cloak/Zaken's Spirit Cloak): Teleports you within the vicinity of Zaken's stronghold. Reuse delay: 30 minutes.
Frintezza's Call (Frintezza's Cloak/Frintezza's Spirit Cloak): Teleports you within the vicinity of Frintezza's stronghold. Reuse delay: 30 minutes.
Freya's Call (Freya's Cloak/Freya's Spirit Cloak): Teleports you within the vicinity of Freya's stronghold. Reuse delay: 30 minutes.

Other Changes:
The following effects have been added Armor Sets for Vesper, Vorpal and Elegia (including those for PvP):
Vesper Noble Heavy Armor Set: Increases Accuracy by 4, Speed by 5, and Resistance to Magic Damage by 1%.
Vesper Noble Light Armor Set: Increases Evasion by 3. Increases Critical Damage by 172 and Resistance to Paralysis attack by 50%.
Vesper Noble Robe Set: Increases Speed by 7 and reduces MP consumption by 3% when using skills.
Vorpal Heavy Armor Set: Increases Accuracy by 4 and Speed by 7.
Vorpal Light Armor Set: Increases Critical Damage by 182 and Maximum MP by 360.
Vorpal Robe Set: Increases Speed by 7 and Maximum MP by 92.
Elegia Robe Set: Increases Speed by 7 and Maximum MP by 97 while reducing MP consumption by 3% when using skills.
For the Vorpal Light Armor Set, the bonus for Resistance to Paralysis has changed to Resistance to Stun.
As for the Spear weapons of S84-Grade or higher, the stats for special abilities of Haste is increased from 9% to 11%.
The problem of the images of Vorpal Armor Series being displayed abnormally has been fixed.
The problem of the shoulder decoration of Dynasty Tunic not being displayed properly when equipped by Male/Female Human Mages has been fixed.
Vesper Buster: Information about the rare option in its item description has been corrected with accurate information.
Information regarding the Focus values in the item description of Octo Claw and Jade Claw has been corrected with accurate effect information.
The problem of the Aden NPC Grocer Holly not selling Gemstones B and C has been fixed.
The description of the MP Consumption Juice has been corrected with the accurate information about its effects.
The description for Vesper Gloves (rare type) and Vesper Noble Gloves (rare type) now includes information about the Resistance to Stun option.
The buff effect of the Event: Fresh Milk item will no longer be replaced by the same effect from a PC or Pet buff.
The problem of Kamaels equipped with a Vesper Nagan and a skill effect not happening has been fixed.
S-Grade andA-Grade Crystals are no longer available from Trader of Mammon.
The problem of Female Human Mages equipped with a glove and their +7 weapon not displaying an effect has been fixed. The problem of the enchant glow effects of Periel Dual Sword and Eternal Core Dual Sword has been fixed.
The problem of Soulshot and Critical Hit sounds not being heard at times has been fixed.
Minor edits on many items have been fixed to display accurate information. The problem of the icon of an equipped Eternal Core Dual Sword displaying as Sirra's Blade has been fixed.
The problem of not being able to add the Soul Crystal option to the item name when the Rare Vesper Weapon is exchanged for a PvP weapon has been fixed.
The problem of the effect not being displayed properly when Soulshots and Spiritshots (including Blessed Spiritshot) are applied to Sacredium has been fixed.
The problem Kamaels using the Change Weapon skill with Vesper Nagans and Vesper Sheutjehs and the weapon changing incorrectly has been fixed. The problem of Cancel being omitted in the skills which belong to PvP versions of Octo Claws and Jade Claws has been fixed.
To better distinguish the respective classes of Forgotten Scrolls, the icons have changed as follows:
Scroll available for Knight class: Shield icon
Scroll available for Fighter class: Sword icon
Scroll available for Mage/Healer class: Magic icon
Effects from items that maintain or replenish Vitality are now applied instantly. Therefore, the risk of effects being canceled when in use due to outside attacks is reduced.
The problem of the icon being wrongly displayed on the Passive Skill Window when Freya's Necklace and Freya's Blessed Necklace were equipped has been fixed.
The problem of not being able to refine S84 weapons with the Life Stone of level 46 to 55 has been fixed.
The problem of the abnormal image being displayed when the Male Elf character equips a Moirai Gauntlet and then an Icarus Hand has been fixed.
The problem of the equipped image of the rare-type lower armor overlapping the cloak has been fixed.
The amount of MP consumption when dealing common attacks with a bow has decreased. For specific amounts of consumption by grades, see the following:
No-Grade: Before (1-3) Now (1)
D-Grade: Before (4-6) Now (2)
C-Grade: Before (7-8) Now (3)
B-Grade: Before (9) Now (4)
A-Grade: Before (10) Now (5)
S-Grade: Before (11-12) Now (6)
The Critical Rate values of the Focus SA for the following ranged weapons have changed as follows:
Vesper Pincer: Before (128) Now (131)
Vesper Sheutjeh: Before (128) Now (133)
Gemtail Rapier: Before (137) Now (134)
Dominion Crossbow: Before (137) Now (139)
Heavenstare Rapier: Before (137) Now (134)
Thorne Crossbow: Before (137) Now (139)
The icons of the following items were corrected.
Circlet of Schuttgart
Circlet of Oren
Miscellaneous

News Informer:
The News Informer can be found in most villages. This NPC provides detailed information about the Seven Signs quests, added/revamped hunting zones and system updates. He can also help you complete quests which no longer exist due to changes implemented in the latest update.
The News Informer for this update will provide the following:
Detailed information about new and revamped hunting zones.
Teleportation to the new and revamped hunting zones, and to various towns across the land.
They provide information about the Special Abnormal State indications.
They provide information about changes made to the Pet Hunger Gauge.
They help you finish quests which can no longer be completed.

Changes to Duel Arena:
New functions are available at the "Arena Manager" to promote Duel Arena.
CP recovery
HP recovery
Buffs for Duel Arena
Private Warehouse
The Arena Manager has been relocated outside the fence for easier access.

Changes to Pets:
New penalties are imposed where the Hunger of a Pet reaches 0%:
XP/SP unobtainable
Pet is uncontrollable
Your Pet won't be gone even when you don't feed it.
The price of Pet-equippable equipment is reduced by 50%.
The service fee required for exchanging Pet equipment for higher-level equipment is reduced by 50%.
While you keep an item in the Inventory of a Pet that is unsummoned, you cannot keep your Pet in the Clan Warehouse.

Changes to Nevit's Blessing:
A Timer System is added:
Timer Stop Effect: The given time for the Blessing effect no longer decreases. You can see the message Maintain on the UI.
Timer Activation Conditions: To activate the timer, hunt monsters and acquire EXP.
Timer Stop Conditions: The timer will stop when you enter a Peace Zone or become disconnected from the server.

Changes to shortcuts:
A 20-second countdown timer is added to display the remaining reuse time of skills registered in your shortcut window.
Quantity display function is added to the expendable items registered in the shortcut window.
It displays a quantity of up to 99. If it exceeds 99, a (+) mark will be displayed.
It is renewed every time the item quantity varies.
The tooltip display function is added to the skills/items registered in your shortcut window.
You can see the button on the lower right-hand side of the shortcut window to toggle on/off the Shortcut Tooltip for skills/items.
Shortcut key display function is added to the shortcut window.
When night sets in within the game world, the seal sways to make the Black Moon rise. Sometimes the sky is dyed blood red.
Venom, the chief of Triol who appears in the Rune Castle Siege now automatically moves to the throne if he wanders too far from his main position.
The Arrange system in the Resurrection Selection Window when PC is dead has changed as follows:
Before: If there are multiple resurrection buttons to choose from, they are aligned in a pre-defined position.
Now: If there are multiple resurrection buttons to choose from, they are aligned in a sequential order.
When the "MSN Messenger" function is activated, the [Talk to Friend] tab now shows up first.
The "NPC Dialog Off" function has been added to the "Chat Window Option."
The function for choosing to display the [Party Room Title] has been added to the message for "Party Room Invitation."
The problem of the item arrangement in the Inventory becoming mixed up at times for no particular reason has been fixed.
Improved Inventory Arrange Function
The existing Inventory system that fills up only empty slots has improved.
Items in the Inventory are now arranged in the following order:
Arranged in a sequential order of: money, weapons, armors, accessories, and miscellaneous items.
As for the same item types, those that weigh more come before others that weigh less.
Miscellaneous items are now arranged in a sequential order according to their type: Scroll type, potion type, arrow type, recipe type, and other types of items.
źródło http://boards.lineage2.com/showthread.php?t=212662
« Ostatnia zmiana: Grudzień 28, 2010, 05:49:35 pm wysłana przez Solar »

Luna
Tyrteos: 80 lvl SM|75 lvl WC |DA 55 - Banned
Franz
Decimos: 82lvl PS|75 lvl WC |DA 70 -Śpi
Lancer
Decimos: 7x lvl PS

http://przypierdolek.mybrute.com/
[quote author=120130 link=topic=27483.msg306926#msg306926


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Odp: Wstępny Patch Notes H5 part 1,2,3
« Odpowiedź #1 dnia: Grudzień 28, 2010, 07:52:07 pm »
Och*jałeś? A kto to będzie czytać w takiej formie?

Jako ogólny komentarz do tego updatu powiem tylko, że NCSoft już sobie totalne jaja robi z graczy.
Nie dość, że niby są to upadte High Five 1+2+3 (oczywiście zwykły bełkot marketingowy) to wygląda to raczej na kosmetykę + parę poprawek niż duże rozszerzenie gry.
Na dodatek ciągle dryfują w kierunku maksymalnego ułatwienia gry dla nubów.
Zdaje się, że wszystkie siły skupili na przygotowaniu Magmelda i związanych z nim dużych zmian planowanych w grze.
Złodzieje na Dragonie - barcwelona, Reina/Arkaren (tak, tutejszy VIP to zwykły złodziej:http://forum.lineage2.com.pl/index.php?action=profile;u=6396), HansPL/DarckanPL, XSALSAX aka xleonsiox


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Odp: Wstępny Patch Notes H5 part 1,2,3
« Odpowiedź #2 dnia: Grudzień 28, 2010, 08:21:12 pm »
Racja zamiast zmieniac kolokacje powinni dodawac nowe mysle ze na tej mapie nie brakuje miesjca na nowe mobki do bicia.

W LOA jest ZAJJEBISTCIE!


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Odp: Wstępny Patch Notes H5 part 1,2,3
« Odpowiedź #3 dnia: Grudzień 28, 2010, 10:18:57 pm »
Cytuj
Och*jałeś? A kto to będzie czytać w takiej formie?
Każdy kto chce się dowiedzieć:P Tłumaczyć też tego nie warto.
Cytuj
Zdaje się, że wszystkie siły skupili na przygotowaniu Magmelda i związanych z nim dużych zmian planowanych w grze.
Tak wszystkie te zmiany to wprowadzenie do GoD w part 4 zobaczymy czerwony ekran logowania z drzewkiem(ekran logowania part 3) i księżycem który jest widoczny na filmikach promujących god
« Ostatnia zmiana: Grudzień 28, 2010, 10:58:52 pm wysłana przez Solar »

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[quote author=120130 link=topic=27483.msg306926#msg306926


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Odp: Wstępny Patch Notes H5 part 1,2,3
« Odpowiedź #4 dnia: Grudzień 29, 2010, 09:00:19 am »
przeczytałem większość, potem mi się odechciało... xd

ale:
Cytuj
The previous system in which opponents were selected randomly has changed to a system in which opponents with similar Olympiad points will be matched first.
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想うだけでは叶わないけど、想わなければ始まらない。


Odp: Wstępny Patch Notes H5 part 1,2,3
« Odpowiedź #5 dnia: Grudzień 29, 2010, 12:12:51 pm »
Troszke tych zmian jest,niektore sa zle,niektore srednie,a niektore dobre.
Mimo to updat'y sa potrzebne dla tego typu gier,bo kiedys granie na jednej kronice kiedy osiagnie sie sporo musialo by znudzic ludzi,sam pamietam jak to bylo na Teonie (fakt L2 i gracze z np roku 2005 a obecnej chwili drastycznie sie zmienili).
Nawet pamietam te czasy z takiego np forum jak te kiedy ludzie sluzyli pomoca dla innych a teraz tzw "trolle" tylko szukaja pretekstu zeby takim osobom "dowalic" zamiast zajac sie tym co w tej grze bylo najlepsze,czerpanie zabawy z gry.Na szczescie zostal odlamek tych prawdziwych graczy,ktorzy dalej graja 4fun.

Czy ten H5 jest juz obecny na RuOffie?
Ktos z Was moze mial okazje juz pograc,jakos bym nie mogl sie przyzwyczaic do tych nowych skilli np u krasiow.
« Ostatnia zmiana: Grudzień 29, 2010, 12:16:12 pm wysłana przez LentroN »


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Odp: Wstępny Patch Notes H5 part 1,2,3
« Odpowiedź #6 dnia: Grudzień 29, 2010, 12:15:18 pm »
Tak od wczoraj


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Odp: Wstępny Patch Notes H5 part 1,2,3
« Odpowiedź #7 dnia: Grudzień 29, 2010, 12:21:20 pm »
Troszke tych zmian jest,niektore sa zle,niektore srednie,a niektore dobre.
Mimo to updat'y sa potrzebne dla tego typu gier,bo kiedys granie na jednej kronice kiedy osiagnie sie sporo musialo by znudzic ludzi,sam pamietam jak to bylo na Teonie (fakt L2 i gracze z np roku 2005 a obecnej chwili drastycznie sie zmienili).
Nawet pamietam te czasy z takiego np forum jak te kiedy ludzie sluzyli pomoca dla innych a teraz tzw "trolle" tylko szukaja pretekstu zeby takim osobom "dowalic" zamiast zajac sie tym co w tej grze bylo najlepsze,czerpanie zabawy z gry.Na szczescie zostal odlamek tych prawdziwych graczy,ktorzy dalej graja 4fun.

Czy ten H5 jest juz obecny na RuOffie?
Ktos z Was moze mial okazje juz pograc,jakos bym nie mogl sie przyzwyczaic do tych nowych skilli np u krasiow.


a jakie sa wg Ciebie te zle zmiany ?
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Odp: Wstępny Patch Notes H5 part 1,2,3
« Odpowiedź #8 dnia: Grudzień 29, 2010, 12:29:29 pm »
a jakie sa wg Ciebie te zle zmiany ?
Nie mialem na mysli tego update,napisalem to ogolnikowo,ze jedne zmiany moga spodobac sie pewnej czesci graczy a drugiej nie,dla mnie ogladajac trailery na youtube,gdzie na jednym z filmikow byl chyba Gladiator ktory tak jakby "skakal" za pomoca strzalek na platformy nie skojarzylo sie z L2.
No i nie moge sobie wyobrazic np destro z rush impactem a tym bardziej dwarfa:p,ale to jest tylko moje zdanie,np komus moze to sie podobac,a drugiej osobie nie,ale tak jak wspomnialem update sa potrzebne co jakis czas aby gra nie stawala sie nudna,i napewno kazda osoba potrafi znalezc jakies cechy ktore mu sie spodobaja ale takze takie za ktorymi nie bedzie przepadac.


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Odp: Wstępny Patch Notes H5 part 1,2,3
« Odpowiedź #9 dnia: Grudzień 29, 2010, 12:35:38 pm »
to co widziales na tym filmiku z yt to dopiero magmeld i nie wiadomo tak naprawde jak to wszystko bedzie tam wygladac etc..

Mnie tez sie ciezko bedziesz przyzwyczaic do tego, ze krasie beda kolejnymi daggerami QQ

Rush impact ma miec duzy re-use i srednio bedzie sie go uzywac..

Mnie sie mimo wszystko praktycznie wszystkie zmiany podobaja :) Napewno uatrakcyjni to gre, moze przyciagnie nowych graczy i sprawie, ze bedzie wiecej roznych ras/klas na serverach a nie tak jak do tej pory, ze krasie tylko w miastach na rynku i jako alty do zarabiania :P
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Odp: Wstępny Patch Notes H5 part 1,2,3
« Odpowiedź #10 dnia: Grudzień 29, 2010, 12:40:14 pm »
Mozliwe,ze Magmeld.
Mozliwe,ze na RuOff pewnie beda dochodzic nowi gracze,ale o EU Off to bym sie duzo niestety nie spodziewal,niestety to juz nie te czasy (a szkoda bo chetnie bym wrocil nawet kosztem siedzenia w IL-fajnie jakby postawili taki serwer,albo chociaz jeden nowy z najnowsza kronika,f2p i od poczatku zaczeli pilnowac botow)chociaz to moje gdybanie i "widzimisie" i,chociaz czy ciezkie do zrealizowania to nie wiem,znajac ostatnio zapal NCSoftu to raczej taka chwila dlugo nie nastanie albo i w ogole.


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Odp: Wstępny Patch Notes H5 part 1,2,3
« Odpowiedź #11 dnia: Grudzień 29, 2010, 01:28:15 pm »
Na ruoffie na starcie też nie pilnują botów na VH jakieś pojedyncze osoby w tydzien robiły 78+ lub miały po 40kk aa ale to tylko początki dla rozwinięcia gospodarki ostatnio się powoli za nie biorą bo już o 4 w nocy nie ma 5.5k online tylko max 4 ;p


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Odp: Wstępny Patch Notes H5 part 1,2,3
« Odpowiedź #12 dnia: Grudzień 29, 2010, 04:45:31 pm »
no masakra pozmieniali lokacje z q na recki A gradowe i teraz nawet dodali A graty do luxury shopa za adene wszystko. Juz widze jak latwo zrobic bedzie duale S... a co dopiero s80. Tylko dobrze ze nie dodali do luxury cryszow 12 i 11 bo to by byla porazka...
Ale L2 robi sie coraz bardziej idiotyczne, ciekawe co pokaza za ponad rok na nowym dodatku.


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Odp: Wstępny Patch Notes H5 part 1,2,3
« Odpowiedź #13 dnia: Grudzień 29, 2010, 05:22:52 pm »
no masakra pozmieniali lokacje z q na recki A gradowe i teraz nawet dodali A graty do luxury shopa za adene wszystko. Juz widze jak latwo zrobic bedzie duale S... a co dopiero s80. Tylko dobrze ze nie dodali do luxury cryszow 12 i 11 bo to by byla porazka...
Ale L2 robi sie coraz bardziej idiotyczne, ciekawe co pokaza za ponad rok na nowym dodatku.
cry11/12 i tak robi masakryczna ilosc RB wiec to nie problem ;p
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Odp: Wstępny Patch Notes H5 part 1,2,3
« Odpowiedź #14 dnia: Grudzień 29, 2010, 06:02:50 pm »
no masakra pozmieniali lokacje z q na recki A gradowe i teraz nawet dodali A graty do luxury shopa za adene wszystko. Juz widze jak latwo zrobic bedzie duale S... a co dopiero s80. Tylko dobrze ze nie dodali do luxury cryszow 12 i 11 bo to by byla porazka...
Ale L2 robi sie coraz bardziej idiotyczne, ciekawe co pokaza za ponad rok na nowym dodatku.

s,s80 czlowieku co ty porownujesz. jak teraz sa bronie s84+ to z takimi co ty piszesz to mozesz sobie poexpic(ew pvp) na varce najwyzej. nie wspomne o tych a gradeach kto chodzi w a gradach? rozumiem ze kolega z jakiegos interlude priva i slina cieknie ze pogramy na takim updejcie za 3 lata?
« Ostatnia zmiana: Grudzień 29, 2010, 06:07:44 pm wysłana przez Sarin. »


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Odp: Wstępny Patch Notes H5 part 1,2,3
« Odpowiedź #15 dnia: Grudzień 29, 2010, 06:10:26 pm »
Ja sie tylko zastanawiam jak zabić deske, która ma RI i do frenzy potrzebuje zejsc tylko do 60% hp xD


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Odp: Wstępny Patch Notes H5 part 1,2,3
« Odpowiedź #16 dnia: Grudzień 29, 2010, 06:24:41 pm »
Bardzo przejrzysta oraz przydatna ściana tekstu, dzięki należy się +!
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Odp: Wstępny Patch Notes H5 part 1,2,3
« Odpowiedź #17 dnia: Grudzień 29, 2010, 07:02:37 pm »
no masakra pozmieniali lokacje z q na recki A gradowe i teraz nawet dodali A graty do luxury shopa za adene wszystko. Juz widze jak latwo zrobic bedzie duale S... a co dopiero s80. Tylko dobrze ze nie dodali do luxury cryszow 12 i 11 bo to by byla porazka...
Ale L2 robi sie coraz bardziej idiotyczne, ciekawe co pokaza za ponad rok na nowym dodatku.
Jak byś grał na ru offie albo eu offie to byś wiedział, że a gratów nikt nie składa bo taniej i szybciej jest kupić niż zrobić. S graty jest trudniej złożyć niż low/top s80. L2 nie robi się bardziej idiotyczne tylko się rozwija

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[quote author=120130 link=topic=27483.msg306926#msg306926


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Odp: Wstępny Patch Notes H5 part 1,2,3
« Odpowiedź #18 dnia: Grudzień 29, 2010, 08:51:51 pm »
Ja sie tylko zastanawiam jak zabić deske, która ma RI i do frenzy potrzebuje zejsc tylko do 60% hp xD
RI ma cooldown 20 sek
Rush ma cooldown 3 sek i zasięg 400

Frenzy ma znefrowany dmg wpizdu.
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Odp: Wstępny Patch Notes H5 part 1,2,3
« Odpowiedź #19 dnia: Grudzień 29, 2010, 09:40:34 pm »
-_-' Delios co? On wie lepiej i -_-', wracaj na swojego ruska.

na razie chodzi by poinformować dużą ilość osób, szczególnie, że tym razem uczestnictwo za darmo, więc jak pisałem, nawet forumowi prosi mogą się popisać swoim skillem w "nabijaniu" : )


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Odp: Wstępny Patch Notes H5 part 1,2,3
« Odpowiedź #20 dnia: Grudzień 29, 2010, 09:55:48 pm »
przepraszam :(
już nie będę tłumaczył privkid'om
;<
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Odp: Wstępny Patch Notes H5 part 1,2,3
« Odpowiedź #21 dnia: Grudzień 29, 2010, 10:20:23 pm »
A nie przyszło Wam do głowy, że opieram sie na tym co jest napisane w temacie? Nie lubię być traktowany protekcjonalnie, a w L2 nie gram ani na serwerze prywatnym (niemożliwe!)ani oficjalnym. Dziś ludzie na forach tylko zaczepek szukają, dosyć to przykre.


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Odp: Wstępny Patch Notes H5 part 1,2,3
« Odpowiedź #22 dnia: Grudzień 31, 2010, 07:04:13 pm »
Titan dostaje rush impact na 83 a nie 85 jak w tym patch notes.