a nie przypadkiem od MEN?
# Since little is known about the actual formula for determining debuffs, here is a general outline of how it seems to work:
* Resistance would be anything like Armor Set Bonuses, Buffs, Passives, Toggles or such that resistance the debuff in question. There are many different ways to resist various debuffs.
* Stun - (Base Land Rate/CON Modifier*Resistance)*(Learn Level/Target Level)
* Physical Bleed - (Base Land Rate/*CON Modifier*Resistance)*(Learn Level/Target Level), can be cured by a cure bleed spell.
* Magical Bleed -
(Base Land Rate/Men Modifier*Resistance)*(Learn Level/Target Level)*(M.Atk./M.Def.),
cannot be cured.
* Poison - (Base Land Rate/Men Modifier*Resistance)*(Learn Level/Target Level)*(M.Atk/M.Def.)
o Viper Cubic ignores any kind of resistance to Poison because the genius who coded the skill forgot to make it poison attribute. It can be cured by Cure Poison skills.
* Holy Aura - (Base Land Rate/Men Modifier*Resistance)*(Learn Level/Target Level); holy aura is not a magical skill
*
Root/Hold - (Base Land Rate*Men Modifier*Resistance)*(Learn Level/Target Level)*(M.Atk./M.Def.) * Physical Slow (Cripple) - (Base Land Rate/Men Modifier)*(Learn Level/Target Level)
* Magical Slow - (Base Land Rate/Men Modifier)*(Learn Level/Target Level)*(M.Atk/M.Def.)
* Sleep - (Base Land Rate/Men Modifier*Resistance)*(Learn Level/Target Level)*(M.Atk./M.Def.)
* Paralyze (Base Land Rate/Men Modifier*Resistance)*(Learn Level/Target Level)*(M.Atk./M.Def.)
* Misc. - most of the rest like the overlord debuffs are the same as roots
edit:
ops zapomnialem podac skad wzialem te dane ...
http://l2p.bravehost.com/debuff.htmlP.S. ja juz od jakiegos czasu nie wierze Lineage2.com ...