[Skrypta]Vote for the next auto event

Zaczęty przez misiekk, Czerwiec 22, 2010, 01:49:19 PM

Poprzedni wątek - Następny wątek

misiekk

Credits : Rizel

Dzieki tej skrypcie ludzie beda mogli glosowac na twoj servery by dostac automatyczny event :D
Dziala na : L2JFree pack
Potrzebne komendy to :
.vote_tvt
.vote_ctf


Skrypta :

/ gameserver.model.entity.events.EventVoteVariable.java /


/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jfree.gameserver.model.entity.events;


/**
*
* @author Rizel
*
*/

public class EventVoteVariable
{
public int _voteCountCTF = 0;
public int _voteCountTvT = 0;
private int _voteCount = 0;

public int getVoteCount(String name)
{

if (name == "tvt")
{
_voteCount = _voteCountTvT;
}

if (name == "ctf")
{
_voteCount = _voteCountCTF;
}

return  _voteCount;
}

public void increaseVoteCount(String name)
{
if (name == "tvt")
{
_voteCountTvT = _voteCountTvT+1;
}

if (name == "ctf")
{
_voteCountCTF = _voteCountCTF+1;
}

}



}



/ gameserver.handler.voicedcommandhandlers.EventVote.java /

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jfree.gameserver.handler.voicedcommandhandlers;


import com.l2jfree.Config;
import com.l2jfree.gameserver.handler.IVoicedCommandHandler;
import com.l2jfree.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfree.gameserver.model.entity.events.EventVoteVariable;
import java.util.StringTokenizer;
/**
*
* @author Rizel
*/
public class EventVote implements IVoicedCommandHandler
{
private static final String[] VOICED_COMMANDS = {"vote_tvt", "vote_ctf"};

/**
*
* @see net.sf.l2j.gameserver.handler.IVoicedCommandHandler#useVoicedCommand(java.lang.String, net.sf.l2j.gameserver.model.actor.instance.L2PcInstance, java.lang.String)
*/
public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target)
{
EventVoteVariable e = new EventVoteVariable();
if(command.startsWith("vote_tvt"))
    {

if (activeChar._voteEvent == false)
{
e.increaseVoteCount("tvt");
activeChar._voteEvent = true;
activeChar.sendMessage("You succesfully voted for the TvT event. TvT: " + e.getVoteCount("tvt") + " CTF: " + e.getVoteCount("ctf") + ".");
}
else
{
activeChar.sendMessage("You have already voted for an event.");
}
return true;

    }


if(command.startsWith("vote_ctf"))
    {
if (activeChar._voteEvent == false)
{
e.increaseVoteCount("ctf");
activeChar._voteEvent = true;
activeChar.sendMessage("You succesfully voted for the CTF event. TvT: " + e.getVoteCount("tvt") + " CTF: " + e.getVoteCount("ctf") + ".");
}

else
{
activeChar.sendMessage("You have already voted for an event.");
}
return true;
    }



return false;
}




/**
*
* @see net.sf.l2j.gameserver.handler.IVoicedCommandHandler#getVoicedCommandList()
*/
public String[] getVoicedCommandList()
{
return VOICED_COMMANDS;
}
}


/ gameserver.model.entity.events.StartEvent.java /


/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jfree.gameserver.model.entity.events;


import com.l2jfree.tools.random.Rnd;
import com.l2jfree.gameserver.model.entity.events.TvT;
import com.l2jfree.gameserver.model.entity.events.CTF;
import com.l2jfree.gameserver.model.entity.events.EventVoteVariable;
/**
*
* @author Rizel
*
*/

public class StartEvent
{

public static void startEvent()
{
EventVoteVariable e = new EventVoteVariable();


if (e.getVoteCount("tvt") > e.getVoteCount("ctf"))
{
TvT.loadData();
TvT.autoEvent();
}

if (e.getVoteCount("ctf") > e.getVoteCount("tvt"))
{
CTF.loadData();
CTF.autoEvent();
}

if (e.getVoteCount("tvt") == e.getVoteCount("ctf"))
{
if (Rnd.get(1) == 1)
{
TvT.loadData();
TvT.autoEvent();
}
else
{
CTF.loadData();
CTF.autoEvent();
}
}


}


}


/ gameserver.handler.VoicedCommandHandler.java /


private VoicedCommandHandler()
{
_datatable = new FastMap<String, IVoicedCommandHandler>();
registerVoicedCommandHandler(new CastleDoors());
registerVoicedCommandHandler(new Hellbound());
registerVoicedCommandHandler(new Banking());
+ registerVoicedCommandHandler(new EventVote());



/ gameserver.model.entity.events.TvT.java /


public static void cleanTvT()
{
_log.info("TvT : Cleaning players.");
for (L2PcInstance player : _players)
{
if (player != null)
{
removePlayer(player);
if (_savePlayers.contains(player.getName()))
_savePlayers.remove(player.getName());
player._inEventTvT = false;
+ player._voteEvent = false;
}
}



/ gameserver.model.entity.events.CTF.java /


public static void cleanCTF()
{
_log.info("CTF : Cleaning players.");
for (L2PcInstance player : _players)
{
if (player != null)
{
if (player._haveFlagCTF)
removeFlagFromPlayer(player);
else
player.getInventory().destroyItemByItemId("", CTF._FLAG_IN_HAND_ITEM_ID, 1, player, null);
player._haveFlagCTF = false;
removePlayer(player);
if (_savePlayers.contains(player.getName()))
_savePlayers.remove(player.getName());
player._inEventCTF = false;
+ player._voteEvent = false;
}
}



/ gameserver.model.actor.instance.L2PcInstance.java /


/** TvT Engine parameters */
public String _teamNameTvT, _originalTitleTvT;
public int _originalNameColorTvT, _countTvTkills, _countTvTdies, _originalKarmaTvT;
public boolean _inEventTvT = false;
+ public boolean _voteEvent = false;



/ (server files) gameserver/data/scripts/cron/nextevent.py /


import sys
from com.l2jfree.gameserver.model.entity.events import StartEvent
StartEvent.startEvent()



/ (server SQL) global_tasks /

4 jython TYPE_FIXED_SHEDULED    0 300000 3600000 nextevent.py
Lineage is not just a game it's also people .