Crash raport pomocy!! Naia livindor

Zaczęty przez sayhato, Sierpień 06, 2013, 03:45:33 PM

Poprzedni wątek - Następny wątek

sayhato

2013.8.6 14:41:01 [GTick=345 LGTicks=1]
Build Date : Mon Jul 22 10:07:31 2013

OS : Windows7(32) 6.1 (Build: 7601), Service Pack 1.0
CPU : AuthenticAMD  AMD Athlon(tm) 64 X2 Dual Core Processor 6000+ @ 3015 MHz
RAM : 2047MB RAM
LOGICALCORE : 2
PHYSICALCORE : 2
Video : ATI Radeon HD 5450 (1191)
PosCode : LS1(557) 0:0:0 2/0

  • Video Resources : 30 MB

    History: FD3DRenderInterface::SetTransform <- this=Lobby01.SpriteEmitter12 Owner=Lobby01.Emitter12 <- USpriteEmitter::RenderParticles <- AEmitter::Render <- Emitter Lobby01.Emitter12 <- FDynamicActor::Render <- RenderActor <- deferredActors <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- GRenDev = fc520000 <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop

    Exception:
    Code [EXCEPTION_WRITE_VIOLATION  DataAddress:0x8017E0AA]
    Address [0x0E80FFF1]
    SegCs [0x0023]


    sciagalem na nowo lineage2 i wychodzi ten sam problem ;/ nie mam pojecia co robprosze o szybka pomoc !!
    Z gory dziekuje

Kamal

#1
Zwiększ trochę pamięć wirtualną. Gdzieś indziej znalazłem coś takiego
Options
- GPU Animation ON
- Optimize Performance  OFF

W którym momencie wyskakuje error?

sayhato

roznie czasami jak od razu wlacze lineage a czasmi po jakis 15 minutach

sayhato

2013.8.6 16:17:40 [GTick=4568 LGTicks=1233]
Build Date : Mon Jul 22 10:07:31 2013

OS : Windows7(32) 6.1 (Build: 7601), Service Pack 1.0
CPU : AuthenticAMD  AMD Athlon(tm) 64 X2 Dual Core Processor 6000+ @ 3016 MHz
RAM : 2047MB RAM
LOGICALCORE : 2
PHYSICALCORE : 2
Video : ATI Radeon HD 5450 (1191)
PosCode : LS1(557) -14456:124009:-3126 2/1

  • Video Resources : 66 MB

    History: FName::FName <- UObject::StaticFindObject <- UObject::ResolveName <- UObject::StaticFindObject <- USkeletalMeshInstance::ProcessSkinNotify <- UMeshComponent::UpdateAnimation <- UMeshContainer::UpdateAnimation <- APawn::UpdateAnimation <- Transient.MDarkElf <- AActor::Tick <- TickAllActors <- (NetMode=0) <- ULevel::Tick <- UMasterLevel::Tick <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop

    Exception:
    Code [EXCEPTION_READ_VIOLATION  DataAddress:0x0000004C]
    Address [0x1501DD35]
    SegCs [0x0023]

    Core.dll [0x15000000] Offset [0x0001DD35]

    po zwiekszeniu pamieci wirtulaniej

MastJedi

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